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Lars Tag 2 Blue Bolt sm

Lars using Blue Bolt on an opponent, causing the opponent to enter a Bound state

Bound is a feature that was officially introduced in Tekken 6. While the distinct properties of the Bound system were new to Tekken, it was based on an already existing system of juggle finishers present in Tekken 5, where some juggle finishers would literally "spike" the opponent into the ground, meaning they could not tech roll.

The Bound system was introduced in Tekken 6 and returned for Tekken Tag Tournament 2. The Bound system allowed characters to slam the opponent towards the ground in a juggle, which, instead of ending the combo, lifted their bottom half towards the air and left them in a helpless state for a few seconds, giving the player a chance to continue their juggle. Additionally, in stages with breakable floors (Anger of the Earth, Cemetery and Fallen Colony), if the floor is broken at any time, the fighter that is knocked through the floor will have their body react in a similar way.

In the original arcade release of Tekken 6 low parries retained the same effect as they had in Tekken 5 but the Bloodline Rebellion update changed low parries to now throw an opponent into a Bound state as well.

Since Tekken Revolution, Bound is now only featured in certain moves that function as juggle starters, and triggering a Floor Break or a Balcony Break will bounce the opponent into the air rather than leave them in a bound state. The Screw replaces the juggle extending properties of Bound in Tekken 7, although the Bound state is still used for successful low parries and by certain strings on standing opponents.

Bound makes a return in Tekken 8, but it can only be entered when the player performs a Heat Burst on an opponent. Unlike in previous games, the bound will not trigger a Floor Break.

Trivia[]

  • The Bound as a juggle extension was removed in Tekken Revolution for unknown reasons. Although it is speculated that with the character enhancement system, it would give advanced players too much of an unfair advantage. It was also possibly done to simplify the game and ease the learning curve.
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