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Crow/Tekken 3 Movelist is a list of all of the moves that the Tekken Force soldiers Crow, Hawk, Falcon and Owl can perform in Tekken 3. The moves are minimal and extremely basic thus every possible move is listed here.

Moves[]

Move Name Command Damage Hit Range Properties
Left Straight Punch 1 8 High #1
Low Left Punch d+1 10 Mid #2
Left Uppercut WS+1 12 Mid
Body Blow 2 14 Mid #3
Wind God Fist d+2 or WS+2 20 (30) Mid #4
Left Roundhouse 3 12 Mid KND #5
Low Left Kick d+3 12 Low #6
Snake Edge d/b+3 15 Low #7
Tornado Kick WS+3 28 High KND
Flip Kick 3+4 15 Mid KND #8
Flit-Flip-Flop BK, 3+4, 3+4, 3+4 15, 15, 15 Mid, mid, mid KND #8
Leaping Sidekick f+3+4 20 Mid #9
Knee Kick 4 16 Mid #10
Fubuki f+4 20 Mid KND #11
Low Right Kick d+4 10 Low #12
Heel Slicer SS+4 10 Low #13
Twisted Mind d+4 15 Low #14
Tsunami Kick WS+4, 4 16, 21 Mid, mid #15
Sway d/b - - #16
Crouch Dash d/f - - #16
Turn Around Punch BK, 1_2 15 High #17
Turn Around Kick BK, 3_4 25 High KND #17
Get Up Sweep PLD, 3 7 Low
Get Up High Kick PLD, 4 10 (15) Mid #4

#1 Same as Bryan's f+1.

#2 Same as Bryan's d/f+1.

#3 Same as Bryan's d/f+2.

#4 KND on clean hit only.

#5 Same as Bryan's 3 but causes KND like Bryan's f+3.

#6 Same as Bryan's d+3 but different damage.

#7 Same as Bryan's d/f+3 but different damage and does not cause KND.

#8 Same as Lei's move. Move only connects when back is turned. Only one flip can be performed when facing forward.

#9 Crow may perform a Leaping Sidekick during his start animation. This start version deals 30 damage.

#10 Same as Bryan's b+4 but different damage.

#11 Same as Yoshimitsu's f,f+4.

#12 Same as Bryan's d+4 but different damage.

#13 Same as Nina's SS+4 but can only be performed during a left sidestep and does not cause KND.

#14 Only possible when the opponent is down. Same as Nina's move but opponent doesn't squirm when stood on.

#15 Same as Jin, Heihachi and Ogre but different damage from the first kick.

#16 No special moves possible during Sway or Crouch Dash. Crouch Dash leaves the fighter in a semi-crouched position allowing for WS moves.

#17 Move can be either left- or right-oriented. Low turning moves are not possible.

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