Demon Hop is an unofficial move introduced in the PlayStation version of Tekken as part of Heihachi Mishima's moveset. In Tekken 3, it also became part of Jin Kazama's moveset, and he would keep it in later games both as Devil Jin and after having learned Traditional Karate.
Usage[]
Heihachi[]
Demon Hop is part of Heihachi Mishima's mind game. By using Demon Hop, Heihachi can attack mid (f,N,d,d/f,u/f+3) or low (f,N,d,d/f,u/f,D/F+3) or feign one of these attacks and do something to take the opponent by surprise. It is, however, advisable not to use this move too often or when close to the opponent, as a single jab will give the opponent a juggle opportunity, meaning that the player is extremely vulnerable while performing a Demon Hop. It should therefore be used with careful thought and moderation. Heihachi does not have this move in the arcade version of Tekken.
Jin[]
In Jin's case, both before and after Tekken 4, the Demon Hop should only be used to perform a Leaping Slash Kick. This kick should not be confused with Jin's similar u/f+3 kick. The Demon Hop variation is the same move as the f,f,f+3 kick.
Devil Jin[]
Demon Hop can be used to perform an extremely close-range Leaping Slash Kick when there is not enough space for an f,f,f+3 to be successful or at the end of a Wave Dash/Lightdash. If the player chooses not to input anything after the Demon Hop, Devil Jin will automatically block any blockable move during the jump part of the move, making it an effective way to trick the opponent into thinking that the user is performing a crouch dash move or to close distance. After the opponent's attack is autoblocked, the player should try to take advantage of any openings. The player should also make sure not to hold u/f when Devil Jin's feet reach the ground, or else they will perform a regular jump.