Demon Slayer | |||
Command | 1,2<2 (TK3) 1,2,2 | ||
Stance | - | ||
Damage | 6,10,18 | ||
Hit Range | hhh | ||
Properties | - | ||
Move Frames | Hit Advantage | ||
- | - | ||
Block Advantage | CH Advantage | ||
- | - |
Kazumi Mishima is also able to perform the attack in Tekken 7, despite not being a Mishima style practitioner.
Description
The input for the attack is 1,2,2. During the animation, the character will perform a left-right punch, then followed up by a powerful high backfist. While the Flash Punch Combo provides a good punisher after countering a throw, the Demon Slayer provides slightly more damage and a solid frame advantage against an opponent.
When to use
The Demon Slayer move is sometimes used as a jab mix-up due to its slight frame advantage over the flash punches, meaning that the enemy recovers slightly slower when this move is used. Furthermore, this move can be used as a finisher due to its damage input being higher than most of the pokes of the Mishimas.
Trivia
- The practitioners of the Kazama Style Traditional Martial Arts also have a move sharing the same name as the classic Mishima 1,2,2 combo, although it doesn't have the same command input and damage properties. Unintentional or not, this may hint a little about the mysteries surrounding the connection between the families of the Kazama Clan and the Mishima Family.
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