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Tekken Wiki
Tekken Wiki

Drunken Master Walk is a stance used by Lei Wulong since Tekken 3.

From its introduction to Tekken 4, the user could not input any directional command to move forward or backward. This was added in Tekken 5, where the user makes a small step forward or back. Since Tekken 6, inputting f now causes the user to make a wild sprint forward.

If no command or attack is used, after a short period of time, the user will automatically exit the stance. Since Tekken 6 another way to exit to stance is to crouch.

During Drunken Master Walk[]

Move Command Hit Range Notes
Drunken Master Walk f+3+4 - Will parry punches before entering stance
Kiss My Fist DRU 1 m Hold f to remain in stance
Staggering Slide DRU 3+4 l Ends in Sidewind

Move Command Hit Range Notes
Drunken Master Walk f+3+4 - Can parry punches before entering stance
Drunken Tiger Lash DRU 1 m Hold f to remain in stance
Drunken Rapid Fists DRU 2,2 m,h Both hits exit stance
Inputting b during the first hit will transition the user to Back Turn
Inputting f during second hit will remain in stance
Tiger Sip DRU 1+2 - Heals 10 HP
Staggering Slide DRU 3+4 l Ends in Sidewind

Move Command Hit Range Notes
Drunken Master Walk f+3+4 - Can parry punches before entering stance
Drunken Tiger Lash DRU 1 m Hold f to remain in stance
Drunken Rapid Fists DRU 2,2 m,h Both hits exit stance
Inputting b during the first hit will transition the user to Back Turn
Inputting f during second hit will remain in stance
Tiger Sip DRU 1+2 - Heals 10 HP
Staggering Slide DRU 3+4 l Ends in Sidewind

Move Command Hit Range Notes
Drunken Master Walk f+3+4 - Can parry punches before entering stance
Drunken Tiger Lash DRU 1 m
Drunken Rapid Fists DRU 2,2 m,h Both hits exit stance
Inputting b during the first hit will transition the user to Back Turn
Inputting f during second hit will remain in stance
Tiger Sip DRU 1+2 - Heals 10 HP
Staggering Slide DRU 3+4 l Ends in Sidewind

Move Command Hit Range Notes
Drunken Master Walk f+3+4 - Can parry punches before entering stance
Drunken Tiger Lash DRU 1 m Hold f to remain in stance
Drunken Rapid Fists DRU 2,2 m,h Both hits exit stance
Inputting b during the first hit will transition the user to Back Turn
Inputting f during second hit will remain in stance
Drunken Fox Kick DRU 3 l Exits stance
Holding f while attacking will remain in stance
Drunken Fox Combo DRU 3,2 l,m Exits Stance
Drunken Tiger Kick DRU 4 m Exits Stance
Inputting f will remain in stance
Tiger Sip DRU 1+2 - Heals 10 HP
Staggering Slide DRU 3+4 l Ends in Sidewind

Move Command Hit Range Notes
Drunken Master Walk f+3+4 - Can parry punches before entering stance
Drunken Tiger Lash DRU 1 m Hold f to remain in stance
Drunken Rapid Fists DRU 2,2 m,h Both hits exit stance
Inputting b during the first hit will transition the user to Back Turn
Inputting f during second hit will remain in stance
Drunken Fox Kick DRU 3 l Exits stance
Holding f while attacking will remain in stance
Drunken Fox Combo DRU 3,2 l,m Exits Stance
Second hit will trigger a Bound
Drunken Fox Combination DRU 3,2,4 l,m,m Last hit exits stance
Drunken Tiger Kick DRU 4 m Exits Stance
Inputting f will remain in stance
Tiger Sip DRU 1+2,1+2,1+2 - Heals 5, 7, 10
Enters Play Dead after third sip
Staggering Slide DRU 3+4 l Ends in Sidewind
Out of Control DRU 1+3
DMW 2+4
Throw 1+2 break
holding d during throw reduces damage but will remain in stance
Spinning Headbutt DRU b+1+2 m Transitions to Sidewind
Drunken Stupor DRU u/b+1+2 - Heals 16 HP
Transitions to Play Dead
Drunken Fake to Jab DRU u/b+1+2,1 m Hold f to remain in stance
Drunken Fall DRU u/f+1+2 m Transitions to Sidewind

Move Command Hit Range Notes
Drunken Master Walk f+3+4 - Can parry punches before entering stance
Drunken Tiger Lash DRU 1 m Hold f to remain in stance
Drunken Rapid Fists DRU 2,2 m,h Both hits exit stance
Inputting b during the first hit will transition the user to Back Turn
Inputting f during second hit will remain in stance
Drunken Fox Kick DRU 3 l Exits stance
Holding f while attacking will remain in stance
Drunken Fox Combo DRU 3,2 l,m Exits Stance
Second hit will trigger a Bound
Drunken Fox Combination DRU 3,2,4 l,m,m Last hit exits stance
Drunken Tiger Kick DRU 4 m Exits Stance
Inputting f will remain in stance
Tiger Sip DRU 1+2,1+2,1+2 - Heals 5, 7, 10
Enters Play Dead after third sip
Staggering Slide DRU 3+4 l Ends in Sidewind
Out of Control DRU 1+3
DMW 2+4
Throw 1+2 break
holding d during throw reduces damage but will remain in stance
Spinning Headbutt DRU b+1+2 m Transitions to Sidewind
Drunken Stupor DRU u/b+1+2 - Heals 16 HP
Transitions to Play Dead
Drunken Fake to Jab DRU u/b+1+2,1 m Hold f to remain in stance
Drunken Fall DRU u/f+1+2 m Transitions to Sidewind

Move Command Hit Range Notes
Drunken Master Walk f+3+4 - Can parry punches before entering stance
Drunken Tiger Lash DRU 1 m Hold f to remain in stance
Drunken Rapid Fists DRU 2,2 m,h Both hits exit stance
Inputting b during the first hit will transition the user to Back Turn
Inputting f during second hit will remain in stance
Drunken Fox Kick DRU 3 l Exits stance
Holding f while attacking will remain in stance
Drunken Fox Combo DRU 3,2 l,m Exits Stance
Second hit will trigger a Bound
Drunken Fox Combination DRU 3,2,4 l,m,m Last hit exits stance
Drunken Fox Rotation DRU 3,1+2 l,h Second hit will Screw
Added in Seasons 3
Drunken Tiger Kick DRU 4 m Exits Stance
Inputting f will remain in stance
Tiger Sip DRU 1+2,1+2,1+2 - Heals 5, 7, 10
Enters Play Dead after third sip
Staggering Slide DRU 3+4 l Ends in Sidewind
Out of Control DRU 1+3
DMW 2+4
Throw 1+2 break
holding d during throw reduces damage but will remain in stance
Spinning Headbutt DRU b+1+2 m Transitions to Sidewind
Drunken Stupor DRU u/b+1+2 - Heals 16 HP
Transitions to Play Dead
Drunken Fake to Jab DRU u/b+1+2,1 m Hold f to remain in stance
Drunken Fall DRU u/f+1+2 m Transitions to Sidewind

Transitions to Drunken Master Walk[]

Move Command Hit Range Notes
Out of Control DRG 1,1+2 Throw 1 Break
Heals 10 HP
No transition on Break

Move Command Hit Range Notes
Drunken Tiger Lash b,b+1,f m
Drunken Rapid Fists SS+2,2,f m,h
Out of Control DRG 1,1+2 Throw 1 Break
Heals 10 HP
No transition on Break

Move Command Hit Range Notes
Drunken Tiger Lash b,b+1,f m
Drunken Rapid Fists SS+2,2,f m,h
Out of Control DRG 1,1+2 Throw 1 Break
Heals 10 HP
No transition on Break

Move Command Hit Range Notes
Drunken Tiger Lash b,b+1,f m
Drunken Rapid Fists SS+2,2,f m,h
Out of Control DRG 1,1+2 Throw 1 Break
Heals 10 HP
No transition on Break

Move Command Hit Range Notes
Drunken Tiger Lash b,b+1,f m
Drunken Rapid Fists SS+2,2,f m,h
Out of Control DRG 1,1+2 Throw 1 Break
Heals 10 HP
No transition on Break

Move Command Hit Range Notes
Yue Ya Cha Shou 2,1,f h,m
Rave Spin d/b+4,f l
Drunken Tiger Lash b,b+1,f m
Drunken Rapid Fists SS+2,2,f m,h
Dancing Spear BT 1,1,3,2,f h,m,l,h
Reverse Double Slicer BT d+4,f l
Startled Drunk RLX 1+2
Leaping Double Slicer PLD RLX 3,f l
Phoenix Spear PHX 1 m
Phoenix Illusion to Drunken Master Walk PHX 1+2 Heals 5 HP
Phoenix Illusion PHX f

Move Command Hit Range Notes
Yue Ya Cha Shou 2,1,f h,m
Rave Spin d/b+4,f l
Drunken Tiger Lash b,b+1,f m
Drunken Rapid Fists SS+2,2,f m,h
Dancing Spear BT 1,1,3,2,f h,m,l,h
Reverse Double Slicer BT d+4,f l
Startled Drunk RLX 1+2
Leaping Double Slicer PLD RLX 3,f l
Phoenix Spear PHX 1 m
Phoenix Illusion to Drunken Master Walk PHX 1+2 Heals 5 HP
Phoenix Illusion PHX f

Move Command Hit Range Notes