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Electric Wind God Fist (abbreviated EWGF) called Fastest Wind God Fist (最速風神拳 Saisoku Fūjinken) in the Japanese version, is one of the signature moves of the Mishima style Fighting Karate. The move was first introduced in Tekken 3 and Jin Kazama initially was the only one able to perform it.  Since Tekken Tag Tournament, the move was extended to all practitioners of Mishima Style Karate as hidden move, it can also be used by any mimic character using a Mishima's moveset. In Tekken 7, the move was officially added in Devil Jin, Kazuya and Heihachi's movelist.

Comparison to Rising Uppercut/Wind God Fist

The Electric Wind God Fist is essentially a variant of the move Wind God Fist (f,N,d,d/f2), called Rising Uppercut in English-language versions until Tekken Tag Tournament 2, but requiring a just frame imput to be executed.

  1. When performing Electric Wind Godfist, electricity surrounds the torso and attacking arm. In the case of mimics, their Ki charge takes the place of electricity (in later games, this applies to the individual Mishima as well).
  2. EWGF does a damage of 25 in TEKKEN 5 and 26 in TEKKEN 6. In TTT2, EWGF deals the same damage as the regular WGF unlike the older TEKKEN games where EWGF deals more damage than a regular WGF.
  3. EWGF is "faster" than the basic Wind God Fist, but only due to it being a just-frame, i.e. less wind-up time (after having pressed 2, both moves are 11 frames long). It also allows you to connect more attacks after it due to it having a quicker recovery time. 
  4. EWGF recovery time is faster than the regular WGF, make it very useful in combo that requires strict timing or position to be successful. Many very high damaging combos only able to do by performing EWGF. However EWGF will have the same effect as WGF if it was a combo ender because it still starts up with the same frames.
  5. EWGF is safe on block (gives +5 frame advantage) and the opponent is pushed 2-3 times further back, compared to when blocking a regular Wind God Fist which is punshiable.
  6. EWGF has a larger hitbox, making it less likely to whiff.
  7. When performing an EWGF, the character will have a different kiai compared to when performing a normal Wind God Fist, for example Kazuya will shout "Doryah!" when he performs EWGF, Heihachi until Tekken 6 had a unique grunt, mimics without voices of course remains silent either way.
  8. If EWGF is guarded, the attacked character is covered in currents of electricity (does not apply to all games).
  9. The EWGF is 14 frames, but there exists the "Perfect Electric Wind God Fist" which is 13 frames — known as the PEWGF. Kazuya is the only one who can perform it, thanks to his mist step. One of the most difficult combos in Tekken is Kazuya's counter hit d/f+2, PEWGF launch. Given that d/f+2 on counter hit, when done on an opponent, leaves the opponent in standing status for 13 frames, the PEWGF can launch said opponent into a full combo. Usually, this causes major damage, averaging at over more than 50% of health lost if maximized upon.

When to use

Due to the EWGF's versatile nature and speed, it is a vital asset in every Mishima player's arsenal, especially for Kazuya. Any new player who takes up one of these characters is therefore advised to learn to perform EWGF as soon as possible, as well as how to Light Dash or the very least Wave Dash. The EWGF is the safest launcher for Mishimas and is a useful punishing tool after whiffing an attack of your opponent. 
See: Crouch Dash

While a great offensive weapon, it should not simply be abused, as that would lead to predictability. A little mix-up is therefore advised, such as a sudden low sweep or a mid-hitting punch or kick, to prevent the opponent from evading every high attack and blocking every low one simply by crouching. Other than this, the EWGF is arguably the best launcher in Tekken.

In Tekken 7, the Electric Wind God Fist is one of the story assist moves in the story mode. It is assigned to the left punch button while holding the story assist button which is L1 (PS4) or LB (X1/Windows). This notation is called SA 1. Because there is no crouch dash animation involved, this version of Electric Wind God Fist is 11 frames, and can punish anything that otherwise could be only punished with weaker moves. This makes it crucial for defeating Shin Akuma in the Special Chapter, especially on higher difficulties. Also, it is possible to replace the PEWGF input with SA 1 after landing a counter hit with Kazuya's Abolishing Fist (d/f+2).

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