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T8 HUD

The default heath bar and gauges in Tekken 8.

Health is a mechanic in the Tekken series that shows the amount of life a character has and is always displayed in the top HUD.

Tekken, Tekken 2 & Tekken 3[]

In Tekken, the default health of characters is 125. In Tekken 2 and Tekken 3, the health of characters in 2P games was increased to 140. Due to the high damage of combos in the first two games, there were several easy death combos.

In the PlayStation versions, the dedicated Versus Mode allows the maximum health to be changed while selecting a character. On the arcade versions, the amount of health can be changed in the test mode options (note that in the Japanese arcade version of Tekken, the health bar options cannot be changed; this version is also included in the Tekken 5 Arcade History mode in all regions, thus it is not possible to change the health bar in this port).

Tekken (Arcade)[]

Tk1 hud

Health bar and gauges in Tekken.

Life Bar

  • 80
  • 90
  • 100
  • 110
  • 125 (default)

Tekken (PlayStation)[]

Arcade Mode

  • 125

2P Play Mode

  • ★☆☆☆☆☆☆☆ 89
  • ★★☆☆☆☆☆☆ 101
  • ★★★☆☆☆☆☆ 113
  • ★★★★☆☆☆☆ 125 (default)
  • ★★★★★☆☆☆ 137
  • ★★★★★★☆☆ 149
  • ★★★★★★★☆ 161
  • ★★★★★★★★ 173

Tekken 2 (Arcade)[]

Tekken 2 HUD

Health bar and gauges in Tekken 2.

1P Game

  • 95
  • 110 (default)
  • 125
  • 140
  • 160

Vs Game

  • 95
  • 110
  • 125 (Western versions)
  • 140 (Japanese versions and Arcade History)
  • 160

Tekken 2 (PlayStation)[]

Arcade Mode

  • 110 (1P)
  • 140 (2P)

Versus Mode

  • 70% 95
  • 80% 110
  • 90% 125
  • 100% 140 (default)
  • 110% 155
  • 120% 170
  • 130% 185
  • 140% 200

Team Battle

  • 170

Time Attack Mode

  • 110

Survival Mode

  • 140

Tekken 3 (Arcade)[]

Tekken 3 HUD

Health bar and gauges in Tekken 3.

1P Game

  • -2 95
  • -1 110 (default)
  • NORMAL 125
  • +1 140 (Arcade History)
  • +2 160

Vs Game

  • -2 95
  • -1 110
  • NORMAL 125 (Western versions)
  • +1 140 (Japanese versions and Arcade History)
  • +2 160

Tekken 3 (PlayStation)[]

Arcade Mode

  • 130 (1P)
  • 140 (2P)

Versus Mode

  • 70% 95
  • 80% 110
  • 90% 125
  • 100% 140 (default)
  • 110% 155
  • 120% 170
  • 130% 185
  • 140% 200

Team Battle

  • 170

Time Attack Mode

  • 130

Survival Mode

  • 140

Tekken Ball

  • 130

Tekken Force

  • 130

Tekken Tag Tournament[]

Tekken tag Law-A stage

Health bar and gauges in Tekken Tag Tournament.

Tekken Tag Tournament would change the player's life bar's display due to the system, and blue was used to represent the player's current health, red to show the amount of recoverable health, and black to show unrecoverable health. Tag combos were also designed to take away more of the player's recoverable health as a part of the new system.

The game would also bring the main series' first and only instance of varying life bars:

140 Health 152 Health 153 Health 156 Health 161 Health 168 Health
Alex Anna Williams King Armor King Ogre Angel
Forest Law Baek Doo San Ganryu Devil
Heihachi Mishima Bruce Irvin Gun Jack
Jun Kazama Bryan Fury Jack-2
Kunimitsu Eddy Gordo Kuma
Ling Xiaoyu Hwoarang Panda
Michelle Chang Jin Kazama Prototype Jack
Nina Williams Julia Chang True Ogre
Paul Phoenix Kazuya Mishima
Roger Lee Chaolan
Unknown Lei Wulong
Wang Jinrei Mokujin
Tetsujin
Tiger Jackson
Yoshimitsu

In Tekken Tag Tournament, and later Tekken Tag Tournament 2, damage taken from an attack would leave the target with recoverable health at 40% of the attack and with the remaining 60% being permanent damage. Additionally, the minimum permanent health loss will always be at 1 hp, and when damage is divided between recoverable and permanent, will always be rounded up in favor for permanent damage.

While as a boss, Unknown's life bar is 140, however it is still required to deplete all of her recoverable health. This does not apply to 1 On 1 Mode.

Tekken Tag Tournament (Arcade)[]

In the arcade version of Tekken Tag Tournament, health can be configured in the test mode.

Health amounts shown are as per the above character table e.g. Alex, Anna, King, Armor King, Ogre and Angel.

1P Game

  • -2 125, 135, 137, 139, 144, 150
  • -1 130, 141, 142, 145, 150, 156
  • NORMAL 135, 146, 148, 150, 156, 162
  • +1 140, 152, 153, 156, 161, 168 (default)
  • +2 160, 173, 175, 178, 184, 192

Vs Game

  • -2 125, 135, 137, 139, 144, 150
  • -1 130, 141, 142, 145, 150, 156
  • NORMAL 135, 146, 148, 150, 156, 162
  • +1 140, 152, 153, 156, 161, 168 (default)
  • +2 160, 173, 175, 178, 184, 192

Tekken Tag Tournament (PlayStation 2)[]

Unlike most games, all modes have the same health, however Vs Battle allows health to be adjusted in 1% increments, ranging between 1% and 150%.

Vs Battle

  • 1% 1, 2, 2, 2, 2, 2
  • 100% 140, 152, 153, 156, 161, 168
  • 150% 210, 227, 229, 234, 242, 252

Tekken Advance[]

Tekken Advance HUD

Health bar and gauges in Tekken Advance.

Tekken Advance uses the same variable health system as Tekken Tag Tournament.

Arcade Mode[]

140 Health 151 Health 152 Health 168 Health
Forest Law Hwoarang King Gun Jack
Heihachi Mishima Jin Kazama
Ling Xiaoyu Yoshimitsu
Nina Williams
Paul Phoenix

Tag Battle[]

119 Health 128 Health 129 Health 142 Health
Forest Law Hwoarang King Gun Jack
Heihachi Mishima Jin Kazama
Ling Xiaoyu Yoshimitsu
Nina Williams
Paul Phoenix

Tekken 4[]

Tekken 4 HUD

Health bar and gauges in Tekken 4.

Tekken 4 would increase the life bar to 165 due to the introduction of walls. Tekken 4 would also nerf combos in general by making them significantly shorter.

Story Battle/Arcade/Time Attack[]

  • 165

Vs Battle[]

Vs Battle allows health to be adjusted in 1% increments, ranging between 1% and 150%.

  • 1% 1
  • 100% 165 (default)
  • 150% 247

Team Battle[]

  • 224

Survival Mode[]

  • 184

Tekken Force[]

  • 264

Tekken 5[]

Tekken 5 Health

Health bar and gauges in Tekken 5.

Tekken 5 decreased the value to 145 and changed the wall system and revised aerial combos to be more important than in the previous incarnation.

Tekken 5 DR HUD

Health bar and gauges in Tekken 5: Dark Resurrection

Story Battle/Arcade Battle/Time Attack[]

  • 145

Vs Battle[]

Vs Battle allows health to be adjusted in 1% increments, ranging between 1% and 150%.

  • 1% 1
  • 100% 145 (default)
  • 150% 217

Team Battle[]

  • 197

Survival Mode[]

  • 162

Tekken 6[]

Tekken 6 HUD

Health bar and gauges in Tekken 6.

In Tekken 6, the health would have a significant increase thanks to the introduction of Bound and Rage, and players would now have 180 health each. The unplayable bosses, Azazel and NANCY-MI847J would have 240 and 1,000 health respectively.



Tekken Tag Tournament 2[]

Tekken Tag 2 HUD

Health bar and gauges in Tekken Tag Tournament 2.

Tekken Tag Tournament 2 surprisingly kept health at 180 despite the increase of damage thanks to the tag system. When Unlimited introduced Solo play, characters in a team or in a 1v1 match would retain 180 health but solo characters have a 240 health bar against a team. Additionally, the solo character also automatically regains recoverable health like the boss Unknown, but they will be knocked out by non-recoverable health as opposed to having their entire health bar depleted.


Tekken 7[]

Standard HUD

Health bar and gauges in Tekken 7 (Season 4).

Tekken 7 would heavily increase the scaling reduction during combos and heavily tone down the damage given by Rage. This led to the life bar actually being reduced to 170, although death combos were still rampant.

As a result, in Season 4, the total health was bumped up to 175.

Unlike the previous games, the health bar gauge can be Customized by spending fight money and unlocking ranks. Some can also be achieved as apart of season passes.

Since Fated Retribution, the lifebar splits in color to indicate the threshold for Rage. Additionally, the health bar has always changed color whenever a new season is introduced.

Tekken 8[]

T8 HUD

Health bar and gauges in Tekken 8.

Tekken 8 shares the same visual for Rage's threshold. A revamped feature is the addition of recoverable health, which is indicated with a gray highlight on the player's life bar. Unlike its appearance in Tekken Tag Tournament 2, damage is only divided between recoverable and unrecoverable after certain attacks or if the player is hit during a combo. Special healing moves like Yoshimitsu's Yoshimitsu Flash will be able to heal unrecoverable health but only if the user does not have any recoverable health. The round counter is now placed at the top rather than the bottom of the health bar, which is now replace with the Heat Timer, and the character portraits are now surrounded with chains which goes away once the character is in Heat.

Additionally, instead of passively healing, the player can only recover health when their attack successfully lands on an opponent, whether it actually hits or if the attack is blocked. Health is recovered uniformly, and also occurs during throws, Rage Arts or Heat Smashes. A portion of recoverable health is also automatically healed upon a successful Heat Engager or Heat Dash. If Rage Art is used, the red health bar color representing Rage State will return to normal yellow colored health bar. Chip damage is non-fatal, and cannot be used to win a round. The health in Tekken 8 is 180.

In Tekken Ball, all chip damage deals unrecoverable health, and healing moves do not give health back. Unlike normal gameplay, chip damage can also be fatal.

Health recovered during Rage Arts and Throws depends on the increments of damage or times a player makes contact with the opponent during the animation (e.g: A multi-hit throw like Steve's Ten Count will heal more recoverable health than a single hit throw like Pickpocket). In Patch 1.05.00, Rage Arts will instead recover a fixed amount of health, but can also heal a small amount of health upon a successful hit. The heal from a successful Rage Art, similar to special healing moves, can heal unrecoverable health.

Trivia[]

  • In Tekken Tag Tournament and Tekken Tag Tournament 2, moves that heal the player such as Yoshimitsu's Meditation will not heal permanent damage. This was more troubling for 1v1 in the former because the damage was still split between recoverable and permanent despite having no partners. This was fixed in Tag Tournament 2: Unlimited.
  • Tag combos in the beta version of Tekken Tag Tournament notably did not deplete a larger percent of recoverable health.[1]
  • From Tekken 6 to Tekken 7, the console release has the health bar smaller in appearance and lowered from the top and corners of the screen by default (Standard HUD).
    • This might be done because most TVs have overscan and might cut off some parts of the screen.
    • This is also done so that overlays can be used such as the scoreboard, which is usually placed at the top of the screen in streamed tournaments.
    • The Arcade style health bars (Max HUD) can still be brought back by going to the settings and adjusting the HUD size to Max in Tekken Tag Tournament 2 and Tekken 7.[2]
  • During the original trailer for Tekken Tag Tournament 2: Unlimited, the updated health bar used a green color, but this was changed to cyan on the final release for unknown reasons.

References[]

  1. ^ TTT beta version
  2. ^
    Standard HUD

    Standard HUD

    Max HUD

    Max HUD

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