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Hunting, also known as Hunting Style in Japan or Hunting Bear Stance colloquially, is a stance used by Kuma II and Panda since Tekken Tag Tournament.

During Tekken Tag Tournament, however, not doing anything for a while will cause the user to automatically exit the stance and movement must be done by repeatedly tapping forward or back. Later games would keep the user in the stance indefinitely, but the player can input u to exit the stance. Furthermore, moving can be done by holding b or f as opposed to repeated inputs.

From Tekken Tag Tournament 2 to Tekken 7, it is still possible to low parry an opponent normally. Since Tekken 8, the user can now perform a standing block by holding b, while the low parry is now automatic when holding f.

During Hunting[]

Tekken Tag Tournament[]

Move Command Hit Range Notes
Double Bear Claw HBS 1,2 l,l Exits Stance
Bear Claw HBS 2 l Exits Stance
Bear Fling HBS 1+2 m Exits Stance

Tag Bufferable

Bear Tackle HBS 3+4 m Exits Stance
Bear Toss HBS f+1+2 Throw Unbreakable

Tekken 4[]

Move Command Hit Range Notes
Double Bear Claw HBS 1,2 l,l
Bear Claw HBS 2 l
Bear Fling HBS 1+2 m Exits Stance
Bear Tackle HBS 3+4 m Exits Stance
Bear Toss HBS f+1+2 Throw Unbreakable
Hunting to Play Dead HBS D+3+4 Leaves user grounded
Hunting Hip Smash HBS b+3+4 l* Transitions to Sit

Hit occurs only from Back Turn

Forward Roll HBS f,f Special Movement

Tekken 5[]

Move Command Hit Range Notes
Double Bear Claw HBS 1,2 l,l
Bear Claw HBS 2 l
Hunting to Roll Over HBS 3_HBS 4 Leaves user grounded.

HBS 3 will cause user to roll to the left and HBS 4 will cause user to roll to the right

Bear Fling HBS 1+2 m Exits Stance
Bear Tackle HBS 3+4 m Exits Stance
Bear Toss HBS f+1+2 Throw Unbreakable
Frolicking Bear HBS d+1+2 m
Hunting to Play Dead HBS D+3+4 Leaves user grounded
Hunting Hip Smash HBS b+3+4 l* Transitions to Sit

Hit occurs only from Back Turn

Forward Roll HBS f,f Stance Transition

Tekken 5: Dark Resurrection[]

Move Command Hit Range Notes
Double Bear Claw HBS 1,2 l,l
Bear Claw HBS 2 l
Hunting to Roll Over HBS 3_HBS 4 Leaves user grounded.

HBS 3 will cause user to roll to the left and HBS 4 will cause user to roll to the right

Bear Fling HBS 1+2 m Exits Stance
Bear Tackle HBS 3+4 m Exits Stance
Bear Toss HBS f+1+2 Throw Unbreakable
Frolicking Bear HBS d+1+2 m
Hunting to Play Dead HBS D+3+4 Leaves user grounded
Break'n HBS b+1+2,1+2 l,l Exits stance

b+1+2~3+4 to transition first hit to Hunting

Hunting Hip Smash HBS b+3+4 l* Transitions to Sit

Hit occurs only from Back Turn

Forward Roll HBS f,f Stance Transition

Tekken 6[]

Move Command Hit Range Notes
Double Bear Claw HBS 1,2 l,l
Bear Claw HBS 2 l
Hunting to Roll Over HBS 3_HBS 4 Leaves user grounded.

HBS 3 will cause user to roll to the left and HBS 4 will cause user to roll to the right

Bear Fling HBS 1+2 m Exits Stance
Bear Tackle HBS 3+4 m Exits Stance
Bear Toss HBS f+1+2 Throw 1+2 Break
Big Tree HBS d/f+2 m Introduced in Bloodline Rebellion
Frolicking Bear HBS d+1+2 m
Hunting to Play Dead HBS D+3+4 Leaves user grounded
Hunting to Crouch HBS d/b Leaves user crouching
Break'n HBS b+1+2,1+2 l,l Exits stance

b+1+2~3+4 to transition first hit to Hunting

Hunting Hip Smash HBS b+3+4 l* Transitions to Sit

Hit occurs only from Back Turn

Forward Roll HBS f,f Stance Transition
Backward Roll HBS b,b Special Movement

Tekken Tag Tournament 2[]

Move Command Hit Range Notes
Double Bear Claw HBS 1,2 l,l
Bear Claw HBS 2 l
Hunting to Roll Over HBS 3_HBS 4 Leaves user grounded.

HBS 3 will cause user to roll to the left and HBS 4 will cause user to roll to the right

Bear Fling HBS 1+2 m Exits Stance
Bear Tackle HBS 3+4 m Exits Stance
Bear Toss HBS f+1+2 Throw 1+2 Break
Big Tree HBS d/f+2 m Tag Bufferable
Frolicking Bear HBS d+1+2 m
Hunting to Play Dead HBS D+3+4 Leaves user grounded
Hunting to Crouch HBS d/b Leaves user crouching
Break'n HBS b+1+2,1+2 l,l Exits stance

b+1+2~3+4 to transition first hit to Hunting

Hunting Hip Smash HBS b+3+4 l* Transitions to Sit

Hit occurs only from Back Turn

Forward Roll HBS f,f Stance Transition
Backward Roll HBS b,b Special Movement

Tekken 7[]

Move Command Hit Range Notes
Double Bear Claw HBS 1,2 l,l Can transition to Forward Roll with f
Transition introduced in Season 4
Bear Claw HBS 2 l
Hunting to Roll Over HBS 3_HBS 4 Leaves user grounded.

HBS 3 will cause user to roll to the left and HBS 4 will cause user to roll to the right

Bear Fling HBS 1+2 m Exits Stance
Bear Tackle HBS 3+4 m Exits Stance

Power Crush

Low Parry HBS f - -
Bear Toss HBS f+1+2 Throw 1+2 Break
Killing Uppercut Grizzly Slash HBS d/f+1,1 m,h Second hit will Screw
Big Tree HBS d/f+2 m
Frolicking Bear HBS d+1+2 m
Hunting to Play Dead HBS D+3+4 Leaves user grounded
Hunting to Crouch HBS d/b Leaves user crouching
Break'n HBS b+1+2,1+2 l,l Exits stance

b+1+2~3+4 to transition first hit to Hunting

Hunting Hip Smash HBS b+3+4 l* Transitions to Sit

Hit occurs only from Back Turn

Forward Roll HBS f,f Stance Transition
Backward Roll HBS b,b Special Movement

Transitions to Hunting[]

Tekken Tag Tournament[]

Move Command Hit Range Notes
Hunting 3+4 Stance Transition
Overhead Smash 1+2~f m
Double Hammer Alternate WS 1+2,1+2~f m,m
Deadly Claw b+1+2~3+4 !

Tekken 4[]

Move Command Hit Range Notes
Hunting 3+4 Stance Transition
Overhead Smash 1+2~f m
Double Hammer Alternate WS 1+2,1+2~f m,m
Deadly Claw b+1+2~3+4 !
Hunting During Forward Roll 3+4 Special Movement

Can also be done with generic forward or backward roll

Hunting During Play Dead 3+4 Stance Transition

Will automatically exit stance if the user does not do anything

Tekken 5[]

Move Command Hit Range Notes
Hunting 3+4 Stance Transition
Overhead Smash 1+2~3+4 m
Double Hammer Alternate WS 1+2,1+2~3+4 m,m
Deadly Claw b+1+2~3+4 !
Hunting During Forward Roll 3+4 Special Movement

Can also be done with generic forward or backward roll

Hunting
During Play Dead 3+4 Stance Transition

Tekken 5: Dark Resurrection[]

Move Command Hit Range Notes
Hunting 3+4 Stance Transition
Overhead Smash 1+2~3+4 m
Double Hammer Alternate WS 1+2,1+2~3+4 m,m
Deadly Claw b+1+2~3+4 !
Hunting During Forward Roll 3+4 Special Movement

Can also be done with generic forward or backward roll

Hunting During Play Dead 3+4 Stance Transition

Tekken 6[]

Move Command Hit Range Notes
Hunting 3+4 Stance Transition
Overhead Smash 1+2~3+4 m
Howling Bear b+2,1~3+4 m,h Only second hit can transition to Hunting
Deadly Claw b+1+2~3+4 !
Bear Skip u+1+2~3+4 Attack will be cancelled to transition
Bear Double Hop Kick Combo u/f+3,4,1+2~3+4 m,m,m Transition introduced in Bloodline Rebellion
Rabid Bear f,f+1+2~3+4 m Transition introduced in Bloodline Rebellion
Double Hammer Alternate WS 1+2,1+2~3+4 m,m
Hunting During Forward Roll 3+4 Special Movement

Can also be done with generic forward or backward roll

Hunting During Play Dead 3+4 Stance Transition

Tekken Tag Tournament 2[]

Move Command Hit Range Notes
Hunting 3+4 Stance Transition
Overhead Smash 1+2~3+4 m
Bear Slash b+1~3+4 m
Howling Bear b+2,1~3+4 m,h Only second hit can transition to Hunting
Deadly Claw b+1+2~3+4 !
Bear Skip u+1+2~3+4 Attack will be cancelled to transition
Bear Double Hop Kick Combo u/f+3,4,1+2~3+4 m,m,m
Kuma Hell Axle u/f+4~3+4 m Only first hit can transition to Hunting.
Cannot transition if attack whiffs
Rabid Bear f,f+1+2~3+4 m
Double Hammer Alternate WS 1+2,1+2~3+4 m,m
Hunting During Forward Roll 3+4 Special Movement

Can also be done with generic forward or backward roll

Hunting During Play Dead 3+4 Stance Transition

Tekken 7[]

Move Command Hit Range Notes
Hunting 3+4 Stance Transition
Overhead Smash 1+2~3+4 m
Bear Lariat d/b+2~3+4 l
Bear Slash b+1~3+4 m Power Crush
Howling Bear b+2,1~3+4 m,h Only second hit can transition to Hunting
Deadly Claw u/b+1+2~3+4 (S1-S2)

b+1+4~3+4 (S3-S4)

!
Falling Bear u/b+1+2 m Transitions automatically

Introduced in Season 3

Bear Skip u+1+2~3+4 Attack will be cancelled to transition
Bear Double Hop Kick Combo u/f+3,4,1+2~3+4 m,m,m
Kuma Hell Axle u/f+4~3+4 m Only first hit can transition to Hunting.

Cannot transition if the attack whiffs

Big Bear Attack u/f+1+2~3+4 m
Rabid Bear f,f,F+1+2~3+4 m
Hunting During Forward Roll 3+4 Special Movement
Can also be done with generic forward roll
Hunting During Backward Roll 3+4 Special Movement
Hunting During Play Dead 3+4 Stance Transition
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