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Tekken Wiki
Tekken Wiki

King/Tekken Movelist is a list of all of the moves that King can perform in Tekken.

Throws[]

Throw Name Japanese Name Command Type Damage Properties
Knee Bash Coconuts Crush
(ココナッツクラッシュ)
1+3 Front 30
Suplex Brain Buster
(ブレンバスター)
2+4 Front 40 #1
Pile Driver Jaguar Driver
(ジャガードライバー)
qcf+1 Front 25
DDT DDT d/b, d/b+1+2 Front 45 #1
Spinning Throw Giant Swing
(ジャイアントスイング)
f, hcf+1 Front 50
Tombstone Pile Driver Tombstone Pile Driver
(ツームストンパイルドライバー)
d/b, f+1+2 Front 65

#1 Leaves you in PLD position.

Attacks[]

Move Name Japanese Name Command Damage Hit Range Properties
One Two Combo One-Two Punch
(ワンツーパンチ)
1, 2 12, 10 High, high #1
One Two Uppercut One-Two Upper
(ワンツーアッパー)
1, 2, 1 12, 10, 10 High, high, mid #1
Left Straight Uppercut Left Straight~Right Upper
(レフトストレート~ライトアッパー)
d+1, n, 2 or FC+1, n, 2 5, 15 Low, mid
Frankensteiner Frankensteiner
(フランケンシュタイナー)
d/f+3+4 20, 35 Mid MT #5
Jab Uppercut Right Straight~Left Upper
(ライトストレート~レフトアッパー)
2, 1 12, 15 High, mid #3
Capital Punishment Knuckle Bomb
(ナックルボム)
u/f+1+2 35 Mid KND
Jumping Knee Drop Double Knee Drop
(ダブルニードロップ)
u/f+3+4 40 Mid
Elbow Drop Elbow Drop
(エルボードロップ)
u_u/b_u/f+2+4 35 Mid
Kidney Punch Smash Hook
(スマッシュフック)
d/f+2 10 Mid
Elbow Sting Elbow Smash
(エルボースマッシュ)
d/f+1 15 Mid GB, JG (if blocked)
Stomach Smash Ground Smash
(グランドスマッシュ)
f, f, N, 2 10 Low
K's Flicker Smash Upper
(スマッシュアッパー)
f, f+2 20 Mid JG
Crouching Uppercut Dynamite Upper
(ダイナマイトアッパー)
FC f+2 20 Mid JG
Konvict Kick Jail Kick
(ジェイルキック)
f, f+4 20 Mid KND
Head First Lunge Flying Cross Chop
(フライングクロスチョップ)
f, f+1+2 15 High KND #2
Exploder Drop Kick
(ドロップキック)
f, f+3+4 25 Mid GB #4
Running Exploder Satellite Drop Kick
(サテライトドロップキック)
f, f, f+3+4 40 High GB #4
Stagger Kicks Ali Kick
(アリキック)
FC d/f+4, 4, 4 17, 7, 7 Low, low, low MS (third kick)
Stagger Kick (CH) Ali Kick
(アリキック)
FC d/f+4, 4, 4, 4, 4 17, 7, 5, 4, 3 Low, low, low, low, low MS (3rd-5th kicks) #6
  • #1 Hold F with the first punch for 15,15 damage.
  • #2 Hits low at end of attack.
  • #3 Hold F with the first punch for 15,10 damage.
  • #4 Leaves you in KND position. If move is blocked, you can perform a guaranteed rising mid kick (3_4) or low kick (d+3_4) for 20 or 10 damage respectively.
  • #5 Throw can be avoided by rising from a crouch.
  • #6 Must be counter hit to chain. On CH, all five hits are unblockable.

10 Hit Combo[]

Command Damage Hit Range Properties
1, 2, 1, 1, 2, 4, 4, 4, 1, 3 91 hhmmhLLLmm MS (8th hit), JG (9th hit) #1