- This article details Kuma Jr. (TK3 -).
For his father (TK - TK2), see Kuma.
Kuma (クマ? ; literally meaning "Bear") is the name of two characters within the Tekken series, both of which were bears and bodyguards to Heihachi Mishima. Kuma II is the son of the original Kuma, who died of old age sometime after the second King of Iron Fist Tournament.
Kuma II was first introduced in Tekken 3, and returned for all subsequent games. He replaced Kuma I, his father, who died of an old age just after the second tournament. Just like his father, the second Kuma is Heihachi Mishima's pet and bodyguard. Kuma is in love with Panda, but she neither feels the same nor has any interest in him. It is noted that although she does not love him, she does occasionally give him a thought, such as trying to tell him that she's too old for him.
Kuma II is the more energetic, upbeat, easygoing, and he is not as rude or aggresive as his father, him and Panda (in a weird way) are kind, authentic, good-hearted, and demonstrative individuals. Kuma II does not want to pick fights towards children or Panda. He is also more neat and not lazy as his father is.
Main Article: Kuma II/Outfits
The first Kuma died of old age during his travels with Heihachi. His child became Heihachi's second pet.
This Kuma is smarter than his father, and a good bodyguard for Heihachi. One day, when it was absorbed in watching TV, he suddenly went wild at the sight of a martial artist with a scarlet go-gi. It was Paul Phoenix!
Kuma II has trained since that day to defeat Paul in battle. It doesn't think anything of Ogre, who is the God of Fighting; only of defeating Paul.
Ending Description,"Honey...": Kuma is waiting outside of the gate of Mishima Polytechnical School. Ling Xiaoyu and Panda are leaving the building. As they walk out of the gate, Kuma kneels on one knee, offering Panda a bouquet of flowers; Panda, however, has not noticed and continues to walk past him with Xiaoyu. Kuma continues to stand there in the same position, even until the gate in front of the school closes.
After losing to Paul Phoenix in the last Tournament, Kuma realized that he had lost touch with his animal roots. As long as he was Heihachi's pet, he would be unable to harness the power of his natural instincts, no matter how much he trained. Determined to revive his wild instincts, Kuma trained by himself in the mountains of Hokkaido (a northern island of Japan).
Life in the wilderness was more brutal than any training Kuma went through with Heihachi. Despite this, Kuma continued his harsh regimen because he burned with the desire to defeat Paul. His efforts paid off - his skills improved dramatically to the point where he developed his own attacks.
One thing Kuma could not get rid of, however, was his habit for watching television. He went down to the village every so often to watch TV through the windows of the villagers' houses, much to the surprise of the villagers.
After waking from hibernation during his second year of training, Kuma went down to the village as usual to watch some TV. When he looked through the window of one house, he saw a commercial announcing The King of Iron Fist Tournament 4. Kuma's instincts raged for battle, and he headed for the tournament site.
Paul would be at the Tournament without a doubt, and Kuma was determined to defeat him.
Ending Description: After defeating Paul and winning the Tournament, Kuma set his sight on a new goal. "Grrr... I'm gonna try my paw at corporate management!".
Kuma has won the Tournament and the Mishima Zaibatsu. During a ceremony, Kuma is signing documents (by placing his paw print on it) that will officially hand the Zaibatsu to him (the documents have pictures of Heihachi's head with an arrow pointing to Kuma's head). Kuma starts dancing as he places his paw on the documents until he reaches the last paper, which is just the opposite of all the others. When Kuma reaches it, Heihachi starts to smile, as this means that Heihachi will get the Zaibatsu back from Kuma. Kuma, realizing this, places his paw print on Heihachi's face rather than on the document, thus outsmarting Heihachi.
Kuma finally defeated Paul in the King of Iron Fist Tournament 4. However, his master Heihachi was dead. Kuma was alone without Heihachi.
When he realized the Mishima Zaibatsu was in trouble, he knew what he must do - "Grrr! I'll save the Zaibatsu!".
When Kuma reached headquarters, he heard someone had taken control and announced the King of Iron Fist Tournament 5. Kuma vows revenge to save the Zaibatsu for his master and enters the tournament.
Ending Description: Kuma is reading something on a piece of paper. After he finishes reading it, he places his paw print on it. Suddenly, Lee Chaolan runs into the room and says that Heihachi Mishima wishes to see him. Lee asks Kuma how he would like to proceed. Kuma replies, "Bring him here". Lee allows Heihachi to enter the room. Heihachi enters the room and congratulates him for protecting the Mishima Zaibatsu for him. A couple of seconds later, a closeup of Kuma's eyes is shown. Kuma presses a circular red button on his desk.
A trapdoor opens underneath Heihachi, and Heihachi falls down into the hole. Lee gives Kuma a "thumbs-up" gesture with one of his hands. Then, one of Kuma's servants offers him a fish. Kuma opens his mouth to eat the fish, but before Kuma can eat the fish, Heihachi manages to climb back up the hole and press a triangular blue button that is right next to the circular red button, sending Kuma, his chair, and his fish into the hole. Heihachi begins to climb out of the hole, saying, "Damn Kuma and his worthless hide... As long as there's a breath left in my body, I won't let you do as you please!". Lee gives Heihachi Mishima a "thumbs-up" gesture with one of his hands.
Kuma's storyline is unchanged between Tekken 5 and Dark Resurrection.
After the supposed death of his former master, Heihachi Mishima, Kuma believed no one but he could rescue the Mishima Financial Group (MFG) from its captor. Eager to do just that, Kuma confronted the MFG.
However, the MFG's new CEO, Jin Kazama, was waiting.
Kuma was easily beaten and discarded in the Hokkaido wilderness. Though defeated, his fighting spirit was not lost.
He then starts training for The King of Iron Fist Tournament 6 in hopes of becoming the rightful owner of the MFG.
Ending Description: The ending is similar to Heihachi's, with several changes. Kuma has tied up Jin and Kazuya in a rocket. He throws Jin out of the rocket first and then Kazuya. As they drift towards Earth, Kuma starts to cheer while moving his hands up and down unknowingly putting a hole in his spacesuit with his paw, causing him to fly into outer space along behind Jin and Kazuya. The trio catch on fire as the impact of gravity plunges them into Earth while they turn into shooting stars. Ganryu is then seen watching them, and wishes for Julia Chang.
Kuma's storyline is unchanged between Tekken 6 and Bloodline Rebellion.
The Mishima Zaibatsu dispatched Kuma, along with the Tekken Force, to the Philippines on the pretext of helping out with relief efforts after a monstrous typhoon. With the Zaibatsu's financial clout behind them, Kuma and the soldiers visited the stricken areas, gaining the trust of the locals. Before long, local youths, jobless after the disaster, came forward asking to join the Tekken Force. A recruitment test was quickly established and many young hopefuls went to the test location deep in the jungle.
Unbeknownst to them, the final test was a fight against none other than Kuma himself! Some buckled under the pressure and quit, others were eliminated, but in the end one candidate remained: an athletic young woman.
However, the girl took one look at Kuma and burst into tears! Kuma felt bad, but attacked anyway in order to complete his assignment.
Ending Description: Kuma manages to defeat Josie Rizal in combat and she is knocked unconscious. Kuma is impressed by her fighting abilities and wants to enlists her as part of the Tekken Force. However when Kuma wakes Josie up, she screams in terror. She begs Kuma not to eat her, to which he replies with a roar that he's not gonna eat her. When his roaring causes Josie to faint, Kuma tries to wake her up and soon changes his mind by not enlisting her to the Tekken Force because she is afraid of him and also fails the test.
Kuma appeared as a playable character in Tekken Tag Tournament.
Kuma appeared as a playable character in Street Fighter X Tekken, where his tag partner is Heihachi. Their rivals are Abel and Guile. They also act as Juri and Bison's rivals in the game's story mode.
Kuma is a playable character in Tekken Tag Tournament 2.
Ending Description: Three high school girls (two wearing the Mishima High uniform, one wearing the same uniform as Asuka) are having a picture taken with Kuma, having mistaken him for a mascot. Then, he spots Xiaoyu, Miharu, Alisa and Panda. Kuma drools at the girl on his left (the one with Asuka's uniform), then all three run away frightened. When he spots Panda, he quickly sprints over, but Panda knocks Kuma out with an uppercut. The four then continue to walk casually away. Ironically, a man wearing a Panda costume walks over to check if he is okay. Kuma thinks he is Panda; it is unknown what Kuma does to him.
- Roger Jr.
- Heihachi Mishima
- Paul Phoenix
- Armor King
- Kazuya Mishima / Devil
- Jinpachi Mishima
- Devil Jin
- Jun Kazama
- Asuka Kazama
- Ling Xiaoyu
- Miharu Hirano
- True Ogre
Kuma appears in Tekken Revolution as one of the playable characters.
PlayStation All-Stars Battle Royale
Kuma appears as an assist character for Heihachi in PlayStation All-Stars Battle Royale.
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Kuma fights using an "original" fighting style called Kuma Shinken.
In the earlier games, Kuma Shinken took many elements from the Jack models' fighting style. However, in later games, the art started to gain some originality with unique strikes and even a "hunting" mode which puts Kuma on all fours for more attacks.
In Tekken 7: Fated Retribution, Kuma's uses the large salmon as a main weapon and used as a baseball bat to knock his opponents as his Rage Art.
- Heihachi Mishima - His now deceased master and friend.
- Kuma I - His father.
- Paul Phoenix - His rival.
- Panda - Kuma's secret crush (although it becomes more apparent through the series that Panda has no interest in him in that way).
- Jin Kazama - Banished to the Hokkaido wilderness by him before the events of Tekken 6. Kuma's goal to defeat Jin is the reason he enters the sixth tournament.
- Josie Rizal - Rescue her after the typhoon incident on her home country, the Philippines. He is the reason she was inspired to join Tekken Force, and they are both opponents in Tekken 7, because Josie was scared of Kuma when they first met.
- The name "Kuma" means "bear" in Japanese (in kanji it is 熊).
- Roger is possibly friends with Kuma. In Tekken Tag Tournament, when partnered with Roger they will dance in unison before the start of the fight.
- Kuma doesn't speak at all, instead he growls and roars. Despite this, the other characters can understand him.
- Kuma is unlocked by beating the game once.
- Kuma's bosses in the Tekken Force side game are (in order of appearance) Panda, Ling Xiaoyu, Paul Phoenix, and Heihachi Mishima.
- If teamed with Heihachi Mishima, Kuma and Panda will be able to perform Heihachi's Demon Bear move.
- Kuma becomes playable by beating the game seven times, or as soon as the player complete Story Mode with Ling Xiaoyu.
- In the Tekken Force side game, Kuma (or Panda) is the boss of the second stage, the "Jungle" stage.
- Kuma is unlocked by beating story mode 6 times with different characters.
- Kuma's sub-bosses are Ling Xiaoyu and Paul Phoenix.
- Kuma's "Item Move" feature is the ability to strike his opponent with a fish, which stays attached to his back until he uses it.
- In the Scenario Campaign mode, Kuma is a boss of the North Nature Park.
- His ending is the fourth scene from the connected endings between Asuka, Lili, Miharu, Panda, Alisa, and Xiaoyu. He is also the only male fighter involved in these endings (not counting Sebastian, as his ending is not connected but he appears in Lili's ending).
- This game marks the first time Kuma wears his own Tekken Force suit, due to his promotion in his backstory. The pants he wears as part of his suit is based on his previous customization in Tekken 6.
- Kuma uses his large salmon item move as his main weapon, and it is used as his Rage Art to strike his opponent, similar to the baseball bat or a club customization.
- Kuma's Rage Art has a resemblance to Shoma Sawamura's Homerun Hitter from Capcom's Rival Schools series.
- In his reveal trailer along with Panda, Kuma is seen in both his Tekken 5 and Tekken 6 appearance fighting against Paul, and his new main outfit is briefly seen during the trailer.
- Kuma can use his rage drive (ff+1+2) after landing a Bear Shove (While Crouching d/f+1+2, then 1) to launch his opponent into an aerial combo. This makes him, Panda, Master Raven and Josie Rizal the only characters who are able to launch off moves that would otherwise only give guaranteed ground hits when rage is active.
- Kuma can use it on launchers that wouldn't otherwise guarantee a screw, such as Double Bear Claw (f+1+2).
- Kuma can even use it to remove enemies from wall combos. He, Panda and Lars Alexandersson are the only characters capable of destroying both the balcony and the wall in one combo in the Jungle Outpost stage.
- Kuma made a cameo in Tekken: The Motion Picture, sitting in a tree.
- Kuma's rivals in Tekken Card Challenge are Heihachi Mishima, Paul Phoenix and Panda.
- Kuma is referred to as the "Raging Beast" on the official Street Fighter X Tekken site. In said game, Zangief's Swap Costume is based on Kuma's design.
- In Tekken: Blood Vengeance, a picture of Kuma is seen in the principal's office of Mishima Polytechnic.
- Kuma makes a few cameo appearances in Hyperdimension Neptunia: Victory and it's remake, with the DLC character named "Tekken".