• This article details Kuma Jr. (TK3 - Present).
    For his father (TK - TK2), see Kuma
    .

Kuma (クマ? ; literally meaning "Bear") is the name of two characters within the Tekken series, both of which were bears and bodyguards to Heihachi Mishima. Kuma II is the son of the original Kuma, who died of old age sometime after the second King of Iron Fist Tournament.

Biography

Kuma II was first introduced in Tekken 3, and returned for all subsequent games. He replaced Kuma I, his father, who died of an old age just after the second tournament. Just like his father, the second Kuma is Heihachi Mishima's pet and bodyguard. Kuma is in love with Panda, but she neither feels the same nor has any interest in him. It is noted that although she does not love him, she does occasionally give him a thought, such as trying to tell him that she's too old for him.

Personality

Kuma II is the more energetic, upbeat, easygoing, and he is not as rude or aggresive as his father, him and Panda (in a weird way) are kind, authentic, good-hearted, and demonstrative individuals. Kuma II does not want to pick fights towards children or Panda. He is also more neat and not lazy as his father is.

Appearance

Outfits

Main Article: Kuma II/Outfits

Story

Tekken 3

The first Kuma died of old age during his travels with Heihachi. His child became Heihachi's second pet.

This Kuma is smarter than his father, and a good bodyguard for Heihachi. One day, when it was absorbed in watching TV, he suddenly went wild at the sight of a martial artist with a scarlet go-gi. It was Paul Phoenix!

Kuma II has trained since that day to defeat Paul in battle. It doesn't think anything of Ogre, who is the God of Fighting; only of defeating Paul.

Kuma is secretly in love with Ling Xiaoyu's pet Panda, who is aptly named Panda.

Tekken_3_Kuma_Panda_-_Honey

Tekken 3 Kuma Panda - Honey

Ending Description,"Honey...": Kuma is waiting outside of the gate of Mishima Polytechnical School. Ling Xiaoyu and Panda are leaving the building. As they walk out of the gate, Kuma kneels on one knee, offering Panda a bouquet of flowers; Panda, however, has not noticed and continues to walk past him with Xiaoyu. Kuma continues to stand there in the same position, even until the gate in front of the school closes.

Tekken 4

Official:After losing to Paul Phoenix in the last Tournament, Kuma realized that he had lost touch with his animal roots. As long as he was Heihachi's pet, he would be unable to harness the power of his natural instincts, no matter how much he trained. Determined to revive his wild instincts, Kuma trained by himself in the mountains of Hokkaido (a northern island of Japan).

Life in the wilderness was more brutal than any training Kuma went through with Heihachi. Despite this, Kuma continued his harsh regimen because he burned with the desire to defeat Paul. His efforts paid off - his skills improved dramatically to the point where he developed his own attacks.

One thing Kuma could not get rid of, however, was his habit for watching television. He went down to the village every so often to watch TV through the windows of the villagers' houses, much to the surprise of the villagers.

After waking from hibernation during his second year of training, Kuma went down to the village as usual to watch some TV. When he looked through the window of one house, he saw a commercial announcing The King of Iron Fist Tournament 4. Kuma's instincts raged for battle, and he headed for the tournament site.

Paul would be at the Tournament without a doubt, and Kuma was determined to defeat him.

In-game Text: After losing Paul Phoenix in the last Tournament, Kuma realized he had lost touch of his wild instincts. He realized that as long as he was Heihachi's pet, he would be unable to use his instincts to his advantage. Thus Kuma trained alone in the mountains of Hokkaido, determined to regain his powers.

Life in the wilderness was more brutal than any training Kuma had endured Heihachi. Despite this, Kuma continued his harsh regimen... He burned with a desire to defeat Paul. His efforts eventually paid off--His skills improved dramatically, and he even developed new attacks of his own.

But the one thing Kuma could not give up was his addiction to television. Every so often, he went down to the village and watched TV through the villagers' windows.

During his second year of training, Kuma went down to the village as usual. While looking through the window of one particular house, he saw a television commercial announcing the King of Iron Fist Tournament 4. Kuma's instincts burned for battle as he headed towards the Tournament site. Paul would be at the Tournament, and Kuma was determined to defeat him.

Tekken_4_Kuma_ending

Tekken 4 Kuma ending

Ending Text: After defeating Paul and winning the Tournament, Kuma set his sight on a new goal. "Grrr... I'm gonna try my paw at corporate management!".

Ending Description:Kuma has won the Tournament and the Mishima Zaibatsu. During a ceremony, Kuma is signing documents (by placing his paw print on it) that will officially hand the Zaibatsu to him (the documents have pictures of Heihachi's head with an arrow pointing to Kuma's head). Kuma starts dancing as he places his paw on the documents until he reaches the last paper, which is just the opposite of all the others. When Kuma reaches it, Heihachi starts to smile, as this means that Heihachi will get the Zaibatsu back from Kuma. Kuma, realizing this, places his paw print on Heihachi's face rather than on the document, thus outsmarting Heihachi.

Tekken 5

Tekken_5_Kuma_Interludes

Tekken 5 Kuma Interludes

In-Game Text: Kuma. Heihachi Mishima's ever-loyal pet. Kuma finally defeated Paul at the King of Iron Fist Tournament 4. However... Heihachi was dead.

Kuma was lost without Heihachi. Then he learned that the Mishima Zaibatsu was in chaos. He knew what he had to do. "Grr, grr! (I'll save the Zaibatsu!)"

By the time Kuma reached headquarters, someone had already taken control. "Grr?"

Kuma was forced back to the mountains. For Heihachi and the Zaibatsu, he enters the King of Iron Fist Tournament 5. Grr!

Tekken_5_Kuma_Ending-1

Tekken 5 Kuma Ending-1

Tekken 5 Ending

Ending Description: Kuma is reading something on a piece of paper. After he finishes reading it, he places his paw print on it. Suddenly, Lee Chaolan runs into the room and says that Heihachi Mishima wishes to see him. Lee asks Kuma how he would like to proceed. Kuma replies, "Bring him here". Lee allows Heihachi to enter the office room. Heihachi enters the room and congratulates him for protecting the Mishima Zaibatsu for him. A couple of seconds later, a closeup of Kuma's eyes is shown. Kuma presses a circular red button on his desk.

A trapdoor opens underneath Heihachi, and Heihachi falls down into the hole. Lee gives Kuma a "thumbs-up" gesture with one of his hands. Then, one of Kuma's servants offers him a fish salmon. Kuma opens his mouth to eat the fish, but before Kuma can eat the fish, Heihachi manages to climb back up the hole and press a triangular blue button that is right next to the circular red button, sending Kuma, his chair, and his fish into the hole. Heihachi begins to climb out of the hole, saying, "Damn Kuma and his worthless hide... As long as there's a breath left in my body, I won't let you do as you please!". Lee gives Heihachi Mishima a "thumbs-up" gesture with one of his hands.

Kuma's storyline is unchanged between Tekken 5 and Dark Resurrection.

Tekken 6

In-game Prologue: Kuma just barely lost to Paul in the King of Iron Fist Tournament 5. Since the death of his master, Heihachi Mishima, Kuma was convinced that he was the only one who could save the Mishima Zaibatsu. He set out to the Mishima Zaibatsu head quarters with resolve.

Waiting for him there was the new leader of the Zaibatsu, Jin Kazama. Easily defeated by Jin, Kuma was dumped out of a helicopter into the Hokkaido wilderness.

Despite that, Kuma survived with an alarming toughness. He traverses the vast forests and heads for the Mishima Zaibatsu headquarters again, determined to defeat Jin and take his place as the rightful successor of the Mishima Zaibatsu.

Tekken_6_-_Kuma_ending

Tekken 6 - Kuma ending

T6 Ending

Ending Description: The ending is similar to Heihachi's, with several changes. Kuma has tied up Jin and Kazuya in a rocket. He throws Jin out of the rocket first and then Kazuya. As they drift towards Earth, Kuma starts to cheer while moving his hands up and down unknowingly putting a hole in his spacesuit with his paw, causing him to fly into outer space along behind Jin and Kazuya. The trio catch on fire as the impact of gravity plunges them into Earth while they turn into shooting stars. Ganryu is then seen watching them, and wishes for Julia Chang.

Kuma's storyline is unchanged between Tekken 6 and Bloodline Rebellion.

Tekken 7

TEKKEN_7_-_Kuma_Ending_&_Intro_(TEKKEN_7_Character_Endings)

TEKKEN 7 - Kuma Ending & Intro (TEKKEN 7 Character Endings)

Note: The following is not an official translation

After Heihachi was thought to have died, Kuma went to the Mishima Zaibatsu to try to save it. Afterwards, he returned to train in the wilderness where he was found by the Tekken Force. Upon hearing this story, Heihachi, who had returned as the head of the Zaibatsu, decided to reward Kuma by promoting him to be a Tekken Force member. Kuma, now reunited with Heihachi and part of the Tekken Force, worked vigorously as an officer and performed various tasks.[1]

According to Paul's Character Episode, Kuma took part in the seventh tournament, but ended up dropping out mysteriously.

Character Episode Prologue: The Mishima Zaibatsu dispatched Kuma, along with the Tekken Force, to the Philippines on the pretext of helping out with relief efforts after a monstrous typhoon. With the Zaibatsu's financial clout behind them, Kuma and the soldiers visited the stricken areas, gaining the trust of the locals. Before long, local youths, jobless after the disaster, came forward asking to join the Tekken Force. A recruitment test was quickly established and many young hopefuls went to the test location deep in the jungle.

Unbeknownst to them, the final test was a fight against none other than Kuma himself! Some buckled under the pressure and quit, others were eliminated, but in the end one candidate remained: an athletic young woman.

However, the girl took one look at Kuma and burst into tears! Kuma felt bad, but attacked anyway in order to complete his assignment.

Ending Description: Kuma manages to defeat Josie Rizal in combat and she is knocked unconscious. Kuma is impressed by her fighting abilities and wants to enlists her as part of the Tekken Force. However when Kuma wakes Josie up, she screams in terror. She begs Kuma not to eat her, to which he replies with a roar that he's not gonna eat her. When his roaring causes Josie to faint, Kuma tries to wake her up and soon changes his mind by not enlisting her to the Tekken Force because she is afraid of him and also fails the test.

Other Appearances

Tekken Tag Tournament

Kuma appeared as a playable character in Tekken Tag Tournament.

Ending Description: Heihachi Mishima sits on the ground and claps his hands together while Kuma dances. The ending takes place in Jin's second stage.

Tekken Tag Special Alliance Partners:

Street Fighter X Tekken

Kuma appeared as a playable character in Street Fighter X Tekken, where his tag partner is Heihachi. Their rivals are Abel and Guile. They also act as Juri and Bison's rivals in the game's story mode.

Tekken Tag Tournament 2

Kuma is a playable character in Tekken Tag Tournament 2.

Tekken_Tag_Tournament_2_Kuma_Ending

Tekken Tag Tournament 2 Kuma Ending

Ending Description: Three high school girls (two wearing the Mishima High uniform, one wearing the same uniform as Asuka) are having a picture taken with Kuma, having mistaken him for a mascot. Then, he spots Xiaoyu, Miharu, Alisa and Panda. Kuma drools at the girl on his left (the one with Asuka's uniform), then all three run away frightened. When he spots Panda, he quickly sprints over, but Panda knocks Kuma out with an uppercut. The four then continue to walk casually away. Ironically, a man wearing a Panda costume walks over to check if he is okay. Kuma thinks he is Panda; it is unknown what Kuma does to him.

Special Alliance Partners:

Tekken Revolution

Kuma appears in Tekken Revolution as one of the playable characters.

PlayStation All-Stars Battle Royale

Kuma appears alongside Heihachi in PlayStation All-Stars Battle Royale. Heihachi is able to summon Kuma for his Level 2 Super. An AI-controlled Kuma will then attack enemies with his claws and a mid-air attack where he plummets to the ground similar to his Pancake Press (u/f+3+4) or Sit (3+4) moves. He is also able to pass gas to leave clouds of gas on the battlefield that deal damage to enemies. Kuma also appears in one of Heihachi's intros and win animations.

Gameplay

This section is incomplete. You can help the Tekken Wiki by expanding it.

Fighting Style

Kuma fights using an "original" fighting style called Kuma Shinken.

In the earlier games, Kuma Shinken took many elements from the Jack models' fighting style. However, in later games, the art started to gain some originality with unique strikes and even a "hunting" mode which puts Kuma on all fours for more attacks.

In Tekken 7: Fated Retribution, Kuma's uses the large salmon as a main weapon and used as a baseball bat to knock his opponents as his Rage Art.

Moves

Kuma Moves

Quotes

Kuma II/Scenario Campaign Dialogues

Character Relationships

  • Heihachi Mishima - His master and owner
  • Kuma I - His father.
  • Paul Phoenix - His rival whom he defeated in Tekken 4 but was defeated by in Tekken 3 and Tekken 5.
  • Panda - Kuma's secret crush (although it becomes more apparent through the series that Panda has no interest in him in that way).
  • Jin Kazama - Banished back to the Hokkaido wilderness by him before the events of Tekken 6. Kuma's goal to defeat Jin is the reason he enters the sixth tournament.
  • Wang Jinrei - Acquainted with Wang. [2]
  • Lee Chaolan - Kuma was mistaken to be the late-original Kuma by Lee.
  • Combot - Was mentioned to have fought Combot. [3]
  • Josie Rizal - They are both opponents in Tekken 7 where he acts as the final challenge of Josie's test

Trivia

General:

  • The name "Kuma" means "bear" in Japanese (in kanji it is 熊).
  • Roger is possibly friends with Kuma. In Tekken Tag Tournament, when partnered with Roger they will dance in unison before the start of the fight. Dialogues from both Kuma and Roger Jr in the Scenario Campaign also show that he's acquainted with Roger's family.
  • Kuma doesn't speak at all, instead he growls and roars. Despite this, the other characters can understand him.

Tekken 3:

Tekken Tag Tournament:

  • If teamed with Heihachi Mishima, Kuma and Panda will be able to perform Heihachi's Demon Boar move (called Demon Bear).

Tekken 4:

  • Kuma becomes playable by beating the game seven times, or as soon as the player complete Story Mode with Ling Xiaoyu.
  • In the Tekken Force side game, Kuma (or Panda) is the boss of the second stage, the "Jungle" stage.

Tekken 5 and Tekken 5: Dark Resurrection:

  • Kuma is unlocked by beating story mode 6 times with different characters.
  • Kuma's sub-bosses are Ling Xiaoyu and Paul Phoenix.

Tekken 6 and Tekken 6: Bloodline Rebellion:

  • Kuma's "Item Move" feature is the ability to strike his opponent with a fish, which stays attached to his back until he uses it.
  • In the Scenario Campaign mode, Kuma is a boss of the North Nature Park.
  • Kuma understands both English and German[4].

Tekken Tag Tournament 2:

  • His ending is the fourth scene from the connected endings between Asuka, Lili, Miharu, Panda, Alisa, and Xiaoyu. He is also the only male fighter involved in these endings (not counting Sebastian, as his ending is not connected but he appears in Lili's ending).
  • His item move replaces his "Mauling Bear" from "Hunting" with a new throw where he rides a log to crash into the opponent before tagging in his partner.
  • This is the first game where he and Panda no longer share a single character slot

Tekken 7 and Tekken 7: Fated Retribution:

  • Kuma uses a large salmon for his Rage Art, similar to the baseball bat or club item move.
  • Kuma's Rage Art has a resemblance to Shoma Sawamura's Homerun Hitter from Capcom's Rival Schools series.
  • In his and Panda's reveal trailer, Kuma is seen in his Tekken 5 and Tekken 6 appearance fighting against Paul, and his new main outfit is also briefly seen.
  • Kuma can use his rage drive (ff+1+2) after landing a Bear Shove (While Crouching d/f+1+2, then 1) to launch his opponent into an aerial combo. This makes him, Panda, Master Raven and Josie Rizal the only characters who are able to launch off moves that would otherwise only give guaranteed ground hits when rage is active.
    • Kuma can use it on launchers that wouldn't otherwise guarantee a screw, such as Double Bear Claw (f+1+2).
    • Kuma can even use it to remove enemies from wall combos. He, Panda and Lars Alexandersson are the only characters capable of destroying both the balcony and the wall in one combo in the Jungle Outpost stage.
  • One of Kuma's intros involves him mimicking Bryan's intro, and one of his win poses involves him mimicking one of Lars's.
  • Since his introduction until Season 3, Kuma was unable to use his command throws against large characters without the aid of a wall like Marduk or Fahkumram due to his hitbox actually pushing the opponent out of the throw's range. This was eventually corrected in Season 4.

Other:

Gallery

Kuma II/Gallery

References

Navigation

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