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Tekken Wiki
Tekken Wiki


The Mishima Style 10-Hit Combo is the signature Mishima 10 Hit Combo possessed by all practitioners of the Mishima Style Fighting Karate. By the release of the first Tekken game, only Kazuya and Heihachi can perform this move. In Tekken 3, Jin can perform this combo but loses it when he changes style in Tekken 4. Devil Jin, reintroducing Jin's previous Mishima style acquired this move from Tekken 5 and can perform it in every game since then.

Description[]

During the animation, the character performs a right to Left Right Combo flurry followed by a Back Fist to Side High Kick, a Right Splits Kick, a low right kick, two left-right uppercuts akin to Twin Pistons, and then finishing the combo with a Dragon Uppercut. The input for this generic combo is (f,f,N,2,1,2,2,3,4,4,1,2,1). If all the strings connect, the combo will deal a whopping 113 damage (88 in Tekken, 93 in Tekken 5)

When to use[]

Being a 10-hit combo, this move is not practical in high-level playing where superior blocking and low parrying is evident. Instead, this move can be use to taunt the opponent to look out for the chance to punish some whiffs during an amateur-level play. The four-hit part of the combo can be used as a poking tool similar to the Demon Slayer as well, although it is much weaker this way. The only time this combo is effective is when the opponent fails to parry its low-hitting string; its damage, although reduced due to being an incomplete string, is still respectable. In Tekken and Tekken 2, the combo starts with f,f+2, except for Heihachi where the dash must be held (e.g. f,F) for about half a second in order to bypass the Demon Uppercut.

Practitioners[]

Trivia[]

  • Although "using" the same style of martial art, Jinpachi Mishima does not possess this 10-hit combo.