Signature moves of this fighting style include the following:
- Rising Uppercut/Wind God Fist/Electric Wind God Fist
- Dragon Uppercut
- Flash Punch Combo
- Demon Slayer
- Demon Backhand Spin
- Right Splits Kick
- Left Splits Kick
- Tsunami Kick
- Spinning Demon
- Demon Scissors
- Rising Sun
They also all share a 10 Hit Combo (f,f,N,2,1,2,2,3,4,4,1,2,1), although Jinpachi Mishima cannot use it.
While the style itself does not migrate outside the Mishima family, there have been instances in the older games, most notably the first Tekken game, where other characters would have the same moves, such as Armor King who was able to use moves similar in animation, properties, and damage as the Dragon Uppercut and Rising Uppercut.
As the series progressed, the moves became more and more dissimilar among the practitioners, e.g. Heihachi performing the Flash Punch Combo in one way, but Kazuya doing it in another way, when initially, the two characters had executed the moves exactly the same. Also, the fighting style branched out more with each character gaining even more moves that were uniquely their own, effectively creating different variations of the same fighting style.
During Tekken Tag Tournament 2, all practitioners will share a special tag throw where the leader sends the opponent to the partner with "Stonehead" and the partner then knocks the opponent down with the same move. This is also shared with both Kuma and Panda. Both Kazuya and Heihachi are an exception, with them having a unique tag throw for themselves instead.
Despite Mishima Style Fighting Karate being a fictional martial art, its influences do originate from real martial arts. Furthermore, it is curious to note that all Mishima clan members reflect the different styles of Karate.
- Heihachi's style is heavily influenced by Goju-Ryu Karate, using a lot of low horse, open hand and front stances, chops and hammer fist attacks.
- Kazuya (and therefore Devil) uses lots of hip turning, closed fist attacks and countering. He embodies Shotokan Karate.
- Jin (in Tekken 3 and Tekken Tag Tournament only), and later his Devil form, depicts the art of Shito-Ryu. After Tekken 3 Jin rejects Mishima Karate, learning a new style based on Kyokushin Karate (though it says Traditional Karate in the game).
See also: Karate.
- Kazuya Mishima - Officially stated in all official profiles from Tekken to Tekken 7.
- Heihachi Mishima - Officially stated in all official profiles from Tekken to Tekken 7.
- Devil - Stated as "unknown" in Tekken 2 and Tekken Tag Tournament, he fights using Kazuya's moveset combined with supernatural powers.
- Angel - Stated as "unknown" in Tekken 2, Tekken Tag Tournament and Tekken Tag Tournament 2, she fights using a variation of Kazuya's moveset combined with supernatural powers.
- Jin Kazama - Officially stated in his profile in Tekken 3 and Tekken Tag Tournament. Jin fought using a mixed style composed of mainly Mishima style Karate, taught by his grandfather Heihachi, combined with the Kazama Style Self Defense, taught by his mother Jun and some by self-teaching. Jin's style resembled much of Kazuya's moveset but with some moves from Jun as well new attacks of his own, most introduced in TTT.
He discarded this fighting style in Tekken 4, replacing it with Karate but his former style is still used by his demonic self.
Through a secret move, he can temporarily revert to Mishima Karate in Tekken Tag Tournament 2 if he is paired with another Mishima Karate practitioner.
- Devil Jin - Stated as "unknown" in Tekken 5, Tekken 6, Tekken Tag Tournament 2, and Tekken 7, Devil Jin fights using an updated version of the mixed Mishima Karate-Kazama Martial Arts practiced by Jin Kazama in Tekken 3.
Although he retains almost all of his old moves, some are rough and crude in execution, with a few extra moves based on his demonic powers.
- Jinpachi Mishima - Even though his fighting style is officially stated as "unknown" , Jinpachi fights using moves of the Mishima Karate style (in Tekken 5, it is mixed with demonic powers).
He was the one that first taught the style to Heihachi and would later also train his grandson Kazuya.
- Mokujin - Through mimicry of one of the Mishima practitioners (Jin, Devil Jin, Heihachi, Kazuya).
- Tetsujin - Through mimicry of one of the Mishima practitioners.
- Combot - Tekken 4 only; Through mimicry of one of the Mishima practitioners.
- Unknown - Tekken Tag Tournament only; through mimicry.
- Lee Chaolan - Officially stated by Namco in Tekken 2 and Tekken Tag Tournament, though he only uses a few attacks of the style.
- Kazumi Mishima - Primarily uses Hachijo Martial Arts but has only certain attacks from the style (such as Flash Punch Combo and Demon Slayer).
- Kuma/Panda - They use some moves from Heihachi's style, called Kuma Shinken that was taught to them by Heihachi.
- Roger/Alex - While they are not officially listed as using the style, they have some moves similar in execution to the Mishima Karate, such as their own version of the Dragon Uppercut, called Animal Uppercut. Their default throws (TK2 and TTT only) and back throw are also all Mishima Karate throws, such as their Headbutt default throw, which uses the same animation as Stonehead.
- Kinjin - Through mimicry.
- ^ https://www.tekken-official.jp/tk7ac/character/kazuya.php
- ^ https://www.tekken-official.jp/tk7ac/character/heihachi.php
- ^ a b http://www.sunlightyellow.com/tekken2/character/devil_angel.html
- ^ http://www.tekken-official.jp/tag2/chara/angel.html
- ^ https://www.tekken-official.jp/tkhybrid/ttthd/character/jin.html
- ^ https://www.tekken-official.jp/tk5ps2/characters/jinpachi.html
- ^ http://www.bandainamcogames.co.jp/am/vg/tekken-tt/character/2chara-lee.php