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Mokujin (木人 Wooden person?) is a character in the Tekken series of fighting games. It is a spiritually sensitive animated training dummy, and serves as a guardian of good against supernatural evil threats. Mokujin was first introduced in Tekken 3, then reappeared in Tekken 5 and Tekken 6, as well as making various appearances in spin-off titles Tekken Card Challenge, Tekken Tag Tournament, crossover games Namco X Capcom and Project X Zone 2, Tekken Tag Tournament 2, Tekken Revolution, and Tekken (Mobile).

Biography

Mokujin is a wooden training dummy, constructed from white oak over 2000 years ago for martial artists to practice their abilities upon. A relic from the past, Mokujin was displayed in a museum until, one day, the God of Fighting awoke, bringing an intense evil into the world. This awakening also awoke Mokujin, causing it develop a mind of its own and start moving. Mokujin left the museum in order to aid the martial artists of today in their battle of good over evil by entering the third King of Iron Fist Tournament. When Ogre was vanquished and the evil was defeated, Mokujin returned to sleep and was returned to the museum.

Mokujin's rest was short-lived however, as the emergence of a new evil once again awoke Mokujin from its slumber. Mokujin entered the fifth tournament to aid in the fight against Jinpachi Mishima and, once again, returned to its resting place at the museum upon the defeat of Jinpachi. The cycle was repeated a third time when global conflict, initiated by Jin Kazama, caused the awakening of another evil being, known as Azazel. When Azazel was defeated, Mokujin returned to its as-yet-uninterrupted slumber.

According to Wang Jinrei, Mokujin's legend states that: "When the world teeters on the brink of chaos, it shall appear"[3] while Kuma refers to him as the "messenger of the gods".[4] According to its dialogue with Azazel during Tekken 6 Scenario Campaign, Mokujin serves the "great will" and acts as its agent whenever he is activated. [5]

Personality

As a non-living entity, Mokujin shows little in the way of personality. When it is shown in social situations, Mokujin seems to be a very jovial and kind-hearted being, likely due to its desire to restore peace to the land animating Mokujin with a good soul.

During Scenario Campaign, Mokujin wonders why people would be surprised at seeing a sentient dummy, much less be able to communicate with one telepathically.[6] Although Mokujin often enjoys seeing the growth and power of humans, it is aghast at humanity's decisions to eat up nature's resources for private profit. Mokujin also speaks with an archaic tone.

Due to Mokujin's long life, it is aware of many past and present legends and global threats, and has knowledge, for example, of Azazel's ancient life as a god.

Appearance

Mokujin is a wooden training dummy with a long cut-off branch for a nose, and a single green shoot bearing two leaves sprouting from its head. In Mokujin's initial appearance, it had shallow, square slots carved into its head in place of eyes. As of Tekken 5, these slots are replaced with orange, glowing eyes. It has metallic spheres for hands and chains hanging loosely from its elbows, hips, and ankles in most appearances. The majority of Mokujin's limbs are made of sections of log joined with ball-joints, although its feet are made of two half-rounds, like those of a log split vertically.

Outfits

Main article: Mokujin/Outfits

In many cases, rather than an outfit, Mokujin's color and appearance is altered depending upon the "outfit" selected. It is only shown wearing clothing in Tekken Tag Tournament 2.

Story

Tekken 3

Official Strategy Guide
"I know you are, but what am I...?" Mokujin is a training dummy made from a 2,000-year old oak tree. Mokujin has been kept in a museum for a long time, but when Ogre awoke, it gained self-identity and started to act on its own. Some people say it['s] motivated by the desire to help martial artists, but only Ogre and Mokujin know for sure.[7]

Tekken_3_Mokujin_Ending

Tekken 3 Mokujin Ending

Tekken 3 ending.

Ending Description
Mokujin receives an uppercut from an angry feminine Mokujin and lands on its stomach. The feminine Mokujin throws a bucket on Mokujin's back, and shakes a fist. Mokujin is then shown filling two buckets up with water from a stream and, as it is hauling them back, it sees two smaller Mokujin near a Tekken 3 arcade machine. One of them is playing the game, while the other watches. Mokujin then starts playing as the two smaller Mokujin watch. Mokujin plays using a default Mokujin as its selected character and its opponent is a feminine Mokujin. Mokujin defeats its opponent in game and claps its hands at the victory. The actual feminine Mokujin comes up behind and sees the screen, however, and uppercuts Mokujin when it turns around.

Tekken 5

Tekken_5_Mokujin_Ending

Tekken 5 Mokujin Ending

Tekken 5 ending.

Official Strategy Guide
Mokujin was a dummy made from white oak, used to train martial artists.

He started to move on his own two years ago, but ceased moving after Ogre was defeated by Jin Kazama. When returned to the museum, Mokujin's face seemed to be smiling.

Once again, Mokujin has started to move upon the emergence of a powerful entity...

Will Mokujin ever be free?[8]

Prologue
Mokujin - cut from a 2,000-year-old-oak.

Mokujin sprang to life two years ago when Jin fought Ogre. With Jin's win, Mokujin ceased to move, but he had a smile on his wooden face. Now, a powerful entity forces Mokujin to take action once again.

Will Mokujin ever be free?

Ending Description:
Mokujin has defeated Jinpachi. With the defeat of the force that awakened it, Mokujin falls to ground, lifeless. A column of light then shoots from the sky onto Mokujin, and a small leaf sprouts on its nose.

Tekken 6

Tekken_6_-_Mokujin_ending

Tekken 6 - Mokujin ending

Tekken 6 ending.

Official Strategy Guide
Mokujin is a sentient wooden training dummy made from a 2,000-year-old oak tree. Sensing a lurking evil, Mokujin has awakened once again to save the world.[9]

Prologue
Mokujin is a wooden training dummy made from a two thousand-year-old oak tree. Sensing a lurking evil, Mokujin awakens again to save the world.[10]

Ending Description
A woman is narrating what seems to be a story book-like rendition of Mokujin's journey to defeating Azazel. It seems light-hearted at first, as it shows Mokujin "crossing mountains, oceans and deserts" all while driving a car. Finally, Mokujin meets Azazel (referred to as the "Dark Lord" in this ending) and defeats it. In the end, the light-hearted tone of the ending is twisted: Mokujin is seen sitting on a throne with other Mokujin saluting it, a parody of Jin Kazama's Tekken 5 ending.

Other Appearances

Tekken Card Challenge

Mokujin is an unlockable character. It can be unlocked in Adventure Mode by defeating it once or twice.

Tekken Tag Tournament

Mokujin appears in Tekken Tag Tournament as a playable character. A playable metallic clone of Mokujin called Tetsujin was also in the game.

Tekken_Hybrid-_Tekken_Tag_Tournament_HD_-_Mokujin_ending_-_HD_1080p

Tekken Hybrid- Tekken Tag Tournament HD - Mokujin ending - HD 1080p

TTT ending.

Ending Description:
Mokujin is practicing moves that are near identical to Northern Style Wushu with many other Mokujin as students. The master Mokujin and the Mokujin students perform all of their moves in unison. It ends with Master Mokujin and the Mokujin students posing. This ending takes place in Forest Law's second Tekken Tag Tournament stage, "Law-B".

Namco X Capcom

Mokujin appears as a playable character in Namco X Capcom.

Tekken: Blood Vengeance

Mokujin, or rather many Mokujin wooden dummies, make an appearance in the Blood Vengeance film. They are summoned together by Heihachi Mishima to create a gigantic monster. It is eventually toppled by the combined efforts of Alisa Bosconovitch and Devil Jin.

Tekken Tag Tournament 2

Mokujin appears in Tekken Tag Tournament 2 as a playable character.

Profile:
An effigy made for training, carved from an oak tree that has existed since ancient times. Usually he is but an immobile doll, but can move of his own volition in emergency situations.[1]

Tekken_Tag_Tournament_2_-_Mokujin_Ending

Tekken Tag Tournament 2 - Mokujin Ending

TTT2 ending.

Ending Description:
After winning the King of Iron Fist Tournament, Mokujin is invited to the Namco Bandai office to take a tour of their "Future Research Laboratory". When it arrives at the office, it sees a feminine Mokujin working in the reception, and they fall in love at first sight. They spend time together, enjoying various activities at Namco's offices. Feminine Mokujin goes to hand Mokujin a letter that says "I Love You!", but, on looking up, Mokujin has disappeared. Feminine Mokujin then sees Mokujin dancing to entertain some human female visitors. Outraged, feminine Mokujin sees red and strikes Mokujin with a powerful uppercut, sending it through the roof of the building. The scene ends with feminine Mokujin bowing to the visitors. The ending clearly references Mokujin's Tekken 3 ending, where it is also uppercutted by a feminine Mokujin.

Special Alliance Partners:

Project X Zone 2

Mokujin appears as a training dummy in the training stage of the game.

Tekken Revolution

Mokujin appears as a non-playable sub-boss in Tekken Revolution.

Tekken (Mobile)

Mokujin appears as a special boss during one of the daily events of the game by getting damage points to get 25 gems.

Tekken: Bloodline

Mokujin makes a small cameo in Tekken: Bloodline as there is a statue of it at the top of a store during Jin's early matches against Hwoarang.

Gameplay

Mokujin has no fighting style of its own. Instead, Mokujin chooses the fighting style of another playable Tekken character that is competing in the current tournament and uses that. Mokujin changes fighting styles after every round, although it will occasionally use the same fighting style two rounds in a row. The chosen fighting style is selected at random.

In addition to this, Mokujin will mimic the pre-fight and win animations of whomever it is mimicking, but will not make any sounds during them, due to its inability to speak.

Mokujin is almost impossible to master, due to it mimicking random characters. A player must master all characters in order to master Mokujin.

Moves

Quotes

Character Relationships

Trivia

General:

  • Mokujin is referred to as 'it' by other characters and in its official profiles. In all of its appearances, it has a secondary costume that grants it a more feminine appearance, implying its default appearance is more masculine.
    • Non-canonically, this feminine costume is a second Mokujin, who has a relationship with default Mokujin, as seen in Mokujin's Tekken 3 and Tekken Tag Tournament 2 endings.
  • Mokujin's fighting style is called 木人拳 (Mokujin-ken, "Wooden person fist").
  • The kanji 正 (sei?), which means just, correct, or genuine is written repeatedly on Mokujin's back
  • If the player selects Mokujin then presses and holds 'down' on the d-pad while the game is loading, the traditional sound, heard when getting hit, is switched with the sound of striking a block of wood. This applies for all games, though in Tekken 3, it sounds more like the "clicks" of wooden chimes.
  • Mokujin only makes the sounds of wood knocking in his interludes, which is his form of communication.
  • When mimicking characters from the Mishima bloodline, instead of their lightning effect on impact, he will show green leaves near his hands on impact.
    • This was discontinued as of Tekken 6, and Mokujin now also mimics effects such as lightning on impact.
  • Mokujin only comes alive to serve as a harbinger of supernatural threats, which could explain why he did not appear in Tekken 4 or Tekken 7.
  • In Tekken 4, Mokujin was replaced by Combot, who also uses mimicry. Mokujin replaced Combot in the next game, however.
    • This makes Mokujin the second character in the series to be replace their own successor, the first being Marshall Law. Raven would also go onto do this in Tekken 8.
  • While Mokujin seems to communicate through wood clicking noises in Tekken 5, he is able to communicate through telepathy during Tekken 6 Scenario Campaign.
  • As a protector of the natural world, Mokujin is able to commune with plants and forests.[13]
  • Mokujin can sense people through emotions and spiritual energy.[14]
  • In Tekken 3 and Tekken Tag Tournament, when Mokujin mimics a large character such as Gun Jack or Kuma, he shares their hitbox properties while standing or crouching, but not in mid-air. (e.g: Hwoarang's Skyrocket will not be able to launch Mokujin at its full height, while Mokujin's smaller hitbox kept him from suffering the same kind of combos large characters had).
  • If Mokujin mimics a character, he will also share that character's unique interactions. (e.g. Mimicking Julia Chang will make him a viable target for the Julia Hug.)
  • If one looks at Mokujin in certain official artworks, one can dimly see a mouth camouflaged on his wooden head.
  • There is a reference to Mokujin in season 3, episode 19 of the cartoon Steven Universe. While the characters Steven and Amethyst are playing a fighting game, one of the fighters that can be seen on the character select screen is made of wood, has a cylindrical head and torso as well as a cylindrical nose, and has a single green sprout with two leaves coming from its head. The character's name is given as "Gwood Guy".

Tekken 3:

  • Mokujin is the only character who does not face Heihachi Mishima at the end of Stage 4 (Mishima Fortress) in the Tekken Force side game. Instead, Mokujin will face himself at the end of this stage.
    • Mokujin's bosses in the Tekken Force side game are all Mokujins.
  • Mokujin is unlocked after beating the game four times.
  • His ending is live-action, and the only ending in this game in that style. This happens again in Tekken Tag Tournament 2.
  • Mokujin is incapable of mimicking Ogre, True Ogre, Gon, Doctor Bosconovitch and Anna Williams.
  • Lei Wulong's arcade theme can be heard in Mokujin's ending whilst it is playing Tekken 3.

Tekken Tag Tournament:

  • Mokujin is incapable of mimicking Ogre and True Ogre. In the console version, he is also incapable of mimicking Devil and Roger.
  • If Mokujin is mimicking either Devil or Kazuya Mishima, he will be able to "transform" into his partner with the special tag.

Tekken 4:

  • Mokujin is among the unused characters that are named by Tekken 4's announcer[15]

Tekken Card Challenge:

Tekken 5:

  • Mokujin (alongside Jin Kazama in his non-devil form) was the only character not shown in the console opening.
  • Mokujin obtains a tail when fighting as Roger Jr.. This ability was not present in Tekken Tag Tournament, but Mokujin could still use Roger's tail-specific moves.
    • In addition, when using the moves of Kunimitsu in Tekken Tag Tournament, he will mimic her dagger. These rules also apply to Tetsujin, Unknown, and Combot.
  • In Practice Mode, there is a white dummy used to show combos, who looks like Mokujin.
  • Mokujin is available after beating story mode or time attack 8 times.
  • Mokujin's sub-boss is Roger Jr.
  • This is the first and only game in which Mokujin has a serious ending.
  • From the rank of Expert and onwards in the Arcade mode, most of Mokujin's names are music or band-related.
  • Mokujin cannot be customized in Tekken 5. However, he can be customized in Tekken 5: Dark Resurrection and in future games.

Tekken 6:

  • The European website incorrectly stated that Mokujin was from the Philippines.[16]
  • Whenever Mokujin is mimicking Yoshimitsu, he will wield a second, shorter sword, due to Yoshimitsu now being able to wield both swords at separate times. Despite this fact, Mokujin does not mimic a scabbard and will instead put his sword behind his back.
  • Both of Mokujin's item moves, Butterflies and Exhaust Pipes, are activated during rage mode.
  • Whenever Mokujin is mimicking Alisa, he will adapt a pair of chainsaws from his forearms, due to Alisa being able to use chainsaws while performing certain moves.
  • In Scenario Campaign, Mokujin is a boss at the Subterranean Pavilion.
  • This is the first game where Mokujin's hit effects use the same ones of the character he is mimicking.
  • According to Wang Jinrei, the tale of Mokujin is as follows: "When the world teeters at the brink of chaos, it shall appear".[3]
  • Mokujin's generic dialogue, standing, and running animations in Scenario Campaign are the same as those shared by male characters, even if it is set to mimic a female fighter.

Tekken Tag Tournament 2:

  • Mokujin is the only character who does not have a stable special tag throw, due to him changing styles every round.
  • When both the players choose Mokujin's default costume, the second player will gain female Mokujin's costume color.
  • Mokujin has a special win pose with Chinese martial arts users, Lei Wulong and Wang Jinrei, where Mokujin's partner will push its chest, causing it to mimic a wing chun dummy, and its opponent to begin practicing against it.
  • Mokujin has a special win pose with Alisa Bosconovitch where she will enter her Destructive Form, causing Mokujin to shiver in fear because of her chainsaws. It also has a special win pose with Alisa where it will mimic her rocket thrusters and take off into the air.
  • Mokujin gains wings made of torn shoji walls when mimicking Devil Jin, Kazuya Mishima (when transforming to Devil Kazuya), Angel, or Ogre.
  • Mokujin's ending has two songs taken from other Namco games. The song heard at the start of is the Floor Start theme from Tower of Druaga, while the music heard at the end samples the Stage Clear theme from Dig Dug.
  • Mokujin can now mimic everyone, including Jinpachi, both Ogres (Ancient and True), Slim Bob, Miharu, Forest LawDoctor Bosconovitch, and Angel, but not Unknown.

Tekken 7:

  • Although Mokujin is not part of the roster, his silhouette can be seen when the player selects their position (left or right side of the screen).
  • Mokujin is featured during the Punishment Training introduced in Season 3 in the text box of command moves.
  • In Tekken-Net, if the player previously had save data from Tekken Tag Tournament 2, among the rewards would be a Mokujin-themed life bar.

Tekken 8

  • An avatar skin of Mokujin is given as a pre-order bonus for Playstation 5 players.
  • A Mokujin figurine is seen in Sergei Dragunov's ending, where he uses its head in place of a toy tank's nozzle.

Tekken (Mobile):

  • Mokujin's pre-fight and win poses reuse Kazuya Mishima's old win animations.

Other:

  • Mokujin makes a cameo appearance in the game Point Blank 3.
  • In the multi-company crossover game Cross Edge, Mokujin appears as a training dummy named "Woodman" (the literal meaning of 'Mokujin').
  • In Street Fighter X Tekken, Pac-Man pilots a robot that looks similar to Mokujin, the difference being that it is much larger, has its face on its stomach, and has the maze from the first Pac-Man game on his back.
  • A fighting dummy resembling Mokujin is seen in Lollipop Chainsaw's prologue cutscene.
  • In Pokkén Tournament, in the Ferrum Dojo stage there Mokujin training dummies in the background. He does not appear in the game otherwise, though.
  • In the game, Danganronpa V3: Killing Harmony, there's a character named Tenko Chabashira whose Research Lab features multiple Mokujin training dummies lined up on both the left and right sides of the dojo, along with a gigantic one with a spiky moustache at the back.
  • Mokujin's head appears as a wearable hat item in Bandai Namco produced Little Nightmares II.

Gallery

Main article: Mokujin/Gallery

References

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