Move Terminology is the input notion that the Tekken series follows. The legend provides a set of fighting movement conventions that all players can use regardless of the gaming system but varies among regions and platforms. These styles of notation are used with varying degrees of formality. This page will clarify these differences.
Western Notation
Button Commands
Input
Command
1
Left Punch
2
Right Punch
3
Left Kick
4
Right Kick
5
Tag
Basic Commands
Input
Command
Example
f
TAP Forward
f+4
F
HOLD Forward
f,F+2
b
TAP Back
b+1
B
HOLD Back
u
TAP Up
U
HOLD Up
d
TAP Down
D
HOLD Down
d/f
Down-Forward (tap down/forward once)
d/b
Down-Back (tap down/back once)
u/f
Up-Forward (tap up/forward once)
u/b
Up-Back (tap up/back once)
F
Hold stick forward
B
Hold stick back
D
Hold stick down
U
Hold stick up
D/F
HOLD Down-Forward
D/B
HOLD Down-Back
U/F
HOLD Up-Forward
U/B
HOLD Up-Back
N
Neutral (Joystick is not touched)
SS
Sidestep (either direction)
SSL
Sidestep to the Left
SSR
Sidestep to the Right
qcf
Quarter-circle Forward (Circle stick from down to forward)
qcb
Quarter-circle Backward (Circle stick from down to back)
hcf
Half-circle Forward (Circle stick from back to down to forward)
hcb
Half-circle Back (Circle stick from forward to down to back)
Linking and Special Notations
Notation
Description
Example
+
Simultaneously
,
Followed By (Moves must be done right after the other)
~
Slide (Moves must be done IMMEDIATELY after the other)
_
Or (When used between two moves, they are interchangeable)
<
Delayed Input
:
Requires Just Frame Input (has to be precision timed to execute)
FC
Full Crouch Animation (Do move while in a crouched position)
WS
While standing (Do move while standing up)
WR
While Running (f,f,f or f,F#)
BT
Back turned towards opponent
CH
Counterhit (Hitting opponent during their move execution)
[ ]
Optional Command Output
{}
Curved brackets indicate the buttons needed to break a throw
=
Next in Sequence
°
Tap and Hold Button
Ground Positions
Notation
Description
FD/FT
Lying on the ground (Face Down / Feet Towards opponent)
FD/FA
Face Down / Feet Away from opponent
FU/FT
Face Up / Feet Towards opponent
FU/FA
Face Up / Feet Away from opponent
Japanese Terms
Input
Command
Example
6
Forward
4
Back
8
Up
2
Down
N
Neutral
3
Down-Forward
1
Down-Back
9
Up-Forward
7
Up-Back
LP
Left Punch
RP
Right Punch
LK
Left Kick
RK
Right Kick
WP
1+2
WK
3+4
JS
Airborne attack
King u/f+4
CS
Attack leading to Crouch
Jin d+4
立 ("Standing")
Rising
横 ("Side")
Sidestep
屈 ("Bend")
Full Crouch
背向け ("From the back")
Back Turned
ホールド ("Hold")
Holding an input
Jack B+2
中に ("Middle of...")
During an attack / stance
上 ("Up / High")
High Attack
中 ("Middle")
Middle Attack. Can also refer to Special Mid
下 ("Low")
Low Attack
ガード不能 ("Guard Impossible")
Unblockable
有利 ("Has Advantage")
Any attack that is plus on block
Electric Wind God Fist
Character-Specific Abbreviations