Roger/Tekken 2 Movelist is a list of all of the moves that Roger and Alex can perform in Tekken 2.
Movelist[]
Throws[]
Throw Name | Command | Type | Damage | Escape |
---|---|---|---|---|
Headbutt | 1+3 | Front | 35 | 1+3 |
Jumping Powerbomb | 2+4 | Front | 35 | 2+4 |
Reverse Neck Throw | 1+3 or 2+4 | Back | 40 | |
Tombstone Pile Driver | d/b, f+1+2 | Front | 65 | |
DDT | d/b, d/b+1+2 | Front | 45 | |
Pile Driver | qcf+1 | Front | 25 | |
Spinning Throw | f, hcf+1 | Front | 70 |
Attacks[]
Move Name | Command | Damage | Hit Range | Properties |
---|---|---|---|---|
Left Right Combo | 1, 2 | 12, 15 | High, high | #1 |
2 Jab Uppercut | 1, 2, 1 | 12, 15, 10 | High, high, mid | #1 |
Jab Uppercut | d+1, N, 2 | 5, 15 | Low, mid | |
Jab Uppercut | 2, 1 | 12, 15 | High, mid | #2 |
Exploder | 3+4 or f, f+3+4 | 25 | Mid | KND |
Windmill Punch | f, N, 1 | 30 | High | KND |
Animal Rush to Windmill Punch | f, f+1, 2, 1, 2, 1 | 10, 15, 10, 15, 20 | High, high, high, high, mid | KND (last hit) |
Capital Punishment | u_u/f+1+2 | 35 | Mid | KND |
Frankensteiner | d/f+3+4 | 20, 45 | Mid, throw | #3 |
Stagger Kick | FC, d/f+4, 4, 4 or d+3+4, 4, 4 | 17, 7, 7 | Low, low, low | MS (3rd kick) |
Stagger Kick (CH) | FC, d/f+4, 4, 4, 4 or d+3+4, 4, 4, 4 | 17, 7, 5, 4, 3 | Low, low, low, low, low | MS (3rd-5th kicks) #4 |
Tail Tripper | d/b+3 | 17 | Low | KND |
Rolling Thrash Kick | d/b+4, 1 | 17 | Mid | |
Thrash Kick | d/b+4, 3, 4, 3, 4 | 17, 17, 17, 17, 17 | Mid, mid, mid, mid, mid | |
Rolling Wake Up | During Thrash Kick, b | - | - | #5 |
Rolling Animal Kick Rush | d/b+4, 1, 3, 4, 3, 4 | 17, 17, 17, 17, 17 | Mid, mid, mid, mid, mid | |
Wind Up Punch | b+1 | 100 | ! | KND |
Hopping Kick | b+3+4 | 30 | Mid | KND |
Exploder to Thrash Kick | b+3+4, 3, 4, 3, 4 | 30, 17, 17, 17, 17 | Mid, mid, mid, mid, mid | KND (first hit) |
Double Knee Drop | u_u/f+3+4 | 40 | Mid | |
Elbow Drop | u_u/f_u/b+2+4 | 35 | Mid | |
K's Flicker | f, f+2 | 20 | Mid | KND #6 |
Konvict Kick | f, f+4 | 30 | Mid | |
Head First Lunge | f, f+1+2 | 15 | High | KND #7 |
Jumping Uppercut | f, N, d, d/f+1 | 50 | Mid | KND |
Stomach Smash | f, f, N,2 | 6 | Low | KND |
Running Exploder | f, f, f+3+4 | 40 | Mid | KND |
Crouching Uppercut | FC, d/f+2 | 20 | Mid | JG |
#1 Hold f with the first punch for 15 damage.
#2 Hold f with the first punch for 15,10 damage.
#3 Throw can be avoided by rising from a crouch.
#4 Must be counter hit to chain.
#5 Rolling Wake Up can only be performed after the third or fifth Thrash Kicks.
#6 Launches on counter hit.
#7 Hits low at end of attack.