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Tekken Wiki
Tekken Wiki

Roger/Tekken 2 Movelist is a list of all of the moves that Roger and Alex can perform in Tekken 2.

Movelist[]

Throws[]

Throw Name Command Type Damage Escape
Headbutt 1+3 Front 35 1+3
Jumping Powerbomb 2+4 Front 35 2+4
Reverse Neck Throw 1+3 or 2+4 Back 40
Tombstone Pile Driver d/b, f+1+2 Front 65
DDT d/b, d/b+1+2 Front 45
Pile Driver qcf+1 Front 25
Spinning Throw f, hcf+1 Front 70

Attacks[]

Move Name Command Damage Hit Range Properties
Left Right Combo 1, 2 12, 15 High, high #1
2 Jab Uppercut 1, 2, 1 12, 15, 10 High, high, mid #1
Jab Uppercut d+1, N, 2 5, 15 Low, mid
Jab Uppercut 2, 1 12, 15 High, mid #2
Exploder 3+4 or f, f+3+4 25 Mid KND
Windmill Punch f, N, 1 30 High KND
Animal Rush to Windmill Punch f, f+1, 2, 1, 2, 1 10, 15, 10, 15, 20 High, high, high, high, mid KND (last hit)
Capital Punishment u_u/f+1+2 35 Mid KND
Frankensteiner d/f+3+4 20, 45 Mid, throw #3
Stagger Kick FC, d/f+4, 4, 4 or d+3+4, 4, 4 17, 7, 7 Low, low, low MS (3rd kick)
Stagger Kick (CH) FC, d/f+4, 4, 4, 4 or d+3+4, 4, 4, 4 17, 7, 5, 4, 3 Low, low, low, low, low MS (3rd-5th kicks) #4
Tail Tripper d/b+3 17 Low KND
Rolling Thrash Kick d/b+4, 1 17 Mid
Thrash Kick d/b+4, 3, 4, 3, 4 17, 17, 17, 17, 17 Mid, mid, mid, mid, mid
Rolling Wake Up During Thrash Kick, b - - #5
Rolling Animal Kick Rush d/b+4, 1, 3, 4, 3, 4 17, 17, 17, 17, 17 Mid, mid, mid, mid, mid
Wind Up Punch b+1 100 ! KND
Hopping Kick b+3+4 30 Mid KND
Exploder to Thrash Kick b+3+4, 3, 4, 3, 4 30, 17, 17, 17, 17 Mid, mid, mid, mid, mid KND (first hit)
Double Knee Drop u_u/f+3+4 40 Mid
Elbow Drop u_u/f_u/b+2+4 35 Mid
K's Flicker f, f+2 20 Mid KND #6
Konvict Kick f, f+4 30 Mid
Head First Lunge f, f+1+2 15 High KND #7
Jumping Uppercut f, N, d, d/f+1 50 Mid KND
Stomach Smash f, f, N,2 6 Low KND
Running Exploder f, f, f+3+4 40 Mid KND
Crouching Uppercut FC, d/f+2 20 Mid JG

#1 Hold f with the first punch for 15 damage.
#2 Hold f with the first punch for 15,10 damage.
#3 Throw can be avoided by rising from a crouch.
#4 Must be counter hit to chain.
#5 Rolling Wake Up can only be performed after the third or fifth Thrash Kicks.
#6 Launches on counter hit.
#7 Hits low at end of attack.