Roger Jr. (ロジャー・ジュニア Rojā Junia?) is a playable animal character in the Tekken series. He is the son of the original Roger. He replaces his father and family friend Alex as a playable character in the canonical plotline from Tekken 5 onwards.
Roger was a genetically engineered kangaroo who was the result of a military experiment conducted by Doctor Bosconovitch while under employment of the Mishima Zaibatsu. Roger soon found a wife while in the wilderness, who gave birth to their son, Roger Jr. He also wears boxing gloves like his parents. It is unknown where they learned to fight, but it is speculated that Roger taught them since Roger had been taught by Armor King in Tekken 2 along with Alex.
Main Article: Roger Jr./Outfits
20 years earlier before the events of Tekken 5, during the 2nd Iron Fist Tournament, Kazuya Mishima (the CEO at the time) ordered his scientists to create a new type of military weapon. This entity was known as Roger. A few years after the "death" of Kazuya, Roger ran away and met a female kangaroo. They then had a child, whom they decided to name, "Roger Jr."
Prologue (Manual Version):
Roger Jr. is among the second generation of kangaroos that were genetically altered and bred for military use.
Roger was the first kangaroo born at the Mishima Zaibatsu biotech lab run by Kazuya. Shortly after Roger entered the King of Iron Fist Tournament 2, Roger Jr. was born, and the family lived in peace.
However, one day Roger was taken away from his family. Roger Jr. thought the recently announced King of Iron Fist Tournament might provide clues to his father's disappearance, so he tucked away in his mother's pouch and decided to enter the tournament.
Ending Description: After a long struggle, they find him. But they soon discover that Roger was living the easy life, unconcerned about his family and/or fatherly responsibilities. Roger Jr. became shocked and angered at the sight of seeing his dad relaxing while Roger Jr. and his mother were worried sick about him and vengefully uppercuts him through the roof and tramples his photograph.
Prologue: After the tournament, life became hard for Roger Jr. and his mother. Shortly thereafter, The King of Iron Fist Tournament 6 was announced, and Roger Jr. and his mother decided to join the tournament in search of victory and financial security.
Ending Description: Roger is teaching Roger Jr. boxing moves and bonding with his son, when all of a sudden, Roger's Wife comes in confronting Roger with a picture of him surrounded by other female kangaroos. As a result, she uppercuts him up through the roof. The screen ends with Roger Jr. gazing in confusion at what had just happened. Throughout the whole ending, canned laughter can be heard.
Roger Jr. appeared playable in Tekken Tag Tournament 2.
Ending Description: Roger comes home with flowers but before going inside, he peeks in and sees his wife, son and Alex eating breakfast. Roger sees how much happier everyone was without him. He then remembers both times he was uppercut by his wife and son. He punches himself in the head for being so selfish and not being there for them.
All of a sudden, Alex busts the front door open, slamming Roger behind. His wife comes out and looks to see Alex playing with Roger Jr. out in the field. She looks down and sees the flowers and note from Roger. She reads it and then eagerly looks around for him; sadly, Roger is still smashed behind the door.
Roger Jr. also makes an appearance in Alex's ending: Roger Jr. looks for his mother in the desert, and Alex notices the small kangaroo, thinking he is an easy prey, Alex attacks. Roger Jr. then proceeds to beat Alex up and afterwards recruits his help to find Mrs. Roger while riding on Alex's back. They find her shortly after.
One of the series' more outlandish characters, Roger Jr. (through his mother, whom the player actually controls) uses novelty commands contrasted with dangerous and varied attacks options to mix up and unbalance opponents. The character's unusual set of limbs include a tail which grants several unparriable/irreversible lows and mids at impressive distances. Short arms stifle what is otherwise a pesky close game but in turn keeps opponents constantly within range of one of the Tekken series' most notorious and effective grapple mixups.
The character's distance game has lots of swift, powerful and risky attacks that help them control and punish less experience players at range. From almost any distance they can spring forward with attacks that interrupt defense, give big knockdowns and full launches. With good execution, a skilled player can use an awkward-for-combos move set to reliably bring combo damage up to and beyond par but Roger Jr. is also one of the few characters in high level play that can take substantial amount of health away from opponents just from open play and via ruthless exploitation of pokey mixups and command grabs.
Roger Jr. fights using Commando Wrestling, a mixture of confusing strikes and Wrestling oriented throws.
- Roger Jr./Tekken 5 Movelist
- Roger Jr./Tekken 5: Dark Resurrection
- Roger Jr./Tekken 6 Movelist
- Roger Jr./Tekken Tag Tournament 2 Movelist
- Roger - His estranged father.
- Roger's Wife - His mother.
- Alex - They became friends in Tekken Tag Tournament 2.
- Kuma - Aquaintance
- Mokujin - Acquaintance
- When playing as Roger Jr., the player technically controls and fights as his mother as well.
- In Roger Jr.'s Tekken 5 ending, Roger is watching Ling Xiaoyu's ending from Tekken 3.
- If Roger Jr. loses to Devil Jin and the latter uses his LP winpose (levitates opponent with right hand), Roger Jr. will choke along with his mother.
- If Roger Jr. loses to Asuka, he can still be seen moving his arms if her winpose is the one where she points down taunting her downed opponent, while his mother is knocked unconscious.
- All his endings involve Roger getting hurt.
- If the player leaves Roger Jr. idle during a fight, Roger Jr. can be seen doing other kinds of movements for a few seconds besides moving his arms like his mother. He can be seen crossing his arms as if he is resting them, clapping his hands, looking at his mother and putting his arms and head down as if he was sneezing.
- If Roger Jr.'s mother falls backward, on or before getting KOed, Roger Jr. will always be seen spreading his arms out.
- He is unlocked by beating story mode with one character.
- Roger Jr.'s only sub boss is Mokujin.
- All of Roger Jr's intro and win animations are the same animations as King's. In Tekken 5: Dark Resurrection, he has a new win animation in which King doesn't have.
- Roger Jr.'s sub-bosses are Bryan Fury and Kazuya Mishima.
- In his Tekken 6 ending, all of the family's boxing gloves are primary colors: Roger's is blue, his wife's is red and Roger Jr.'s is yellow.
- All of the dialogue the character has in the Scenario Campaign is done by the mother.
- Roger Jr.'s item moves are a snorkel, little riding hood outfit and treats.
- When using the snorkel, five clownfishes come out on side his mother. When using the little riding hood, his mother will make his opponent bend down facing Roger Jr. causing him to make multiple punches and an uppercut. When using treats, snacks will fall out of his mother's mouth after certain high-flying moves, as well as his LK win pose.
- He is the only character who has more than two item moves, not counting the generic item move, the Naginata.
- Roger will be referenced in Scenario Campaign when playing as Roger Jr. in Kazuya and Yoshimitsu's stage. When meeting Kazuya, they will reference Roger's original creation. When meeting Yoshimitsu, he will ask if Roger Jr's mother has found Roger.
- In Roger Jr's ending, when Roger remembers all the times he became selfish towards his family, a scene from both Roger Jr.'s endings from Tekken 5 and Tekken 6 appears. Those scenes are moments before Roger got uppercutted.
- Roger Jr. is the only character that doesn't use one of the promotional artwork panels for the gold palette Ghost Battle A.I.
- Roger Jr.'s item move has Giant Swing throw the enemy so hard that they crash underground. This only triggers when the opponent's health is below Giant Swing's minimum damage, and doesn't occur if they are killed by the throw's avoidable damage.