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{{Moves|Move Name=Roundhouse to Triple Spin Kicks|Image(s)=File:Aa6ki.gif|Damage=53|Hit Range=mllm|Command=u/f+4,4,4,4<br>u+4,4,4,4 (Devil Jin TK5:DR-TK6)}}
 
{{Moves|Move Name=Roundhouse to Triple Spin Kicks|Image(s)=File:Aa6ki.gif|Damage=53|Hit Range=mllm|Command=u/f+4,4,4,4<br>u+4,4,4,4 (Devil Jin TK5:DR-TK6)}}
   
The '''Roundhouse to Triple Spin Kicks '''(螺旋幻魔脚, ''Rasen Genma Kyaku'') translated as '''''Phantom Demon Spiral Kick''''' is a move possessed by [[Kazuya Mishima]] (and [[Devil Kazuya]]} since ''[[Tekken 2]]'', and is later used by [[Jin Kazama]] until ''[[Tekken Tag Tournament]], [[Devil Jin]] until ''[[Tekken 6]]'' before it was replaced by [[Samsara]], and [[Angel]] in ''[[Tekken Tag Tournament]]''. However, ever since Jin stopped using the move since ''[[Tekken 4]]'' and as of ''[[Tekken 6: Bloodline Rebellion]]'' onward, Devil Jin and Angel lost their u/f variation, but the former can still perform it in one of his 10-hit combos.
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The '''Roundhouse to Triple Spin Kicks '''(螺旋幻魔脚, ''Rasen Genma Kyaku'') translated as '''''Phantom Demon Spiral Kick''''' is a move possessed by [[Kazuya Mishima]] (and [[Devil Kazuya]]} since ''[[Tekken 2]]'', and is later used by [[Jin Kazama]] until ''[[Tekken Tag Tournament]]'', [[Devil Jin]] until ''[[Tekken 6]]'' before it was replaced by [[Samsara]], and [[Angel]] in ''[[Tekken Tag Tournament]]''. However, ever since Jin stopped using the move since ''[[Tekken 4]]'' and as of ''[[Tekken 6: Bloodline Rebellion]]'' onward, Devil Jin and Angel lost their u/f variation, but the former can still perform it in one of his 10-hit combos.
   
 
Before ''Tekken 6'', the move rarely could be fully used by Jin/Devil Jin or Kazuya as the first hit knocked down the opponent and as result the first low kick would miss, but the rest of the string would connect, and if the first hit was instead blocked while standing, the second hit would connect and knock the opponent off their feet, leaving them vulnerable to the final kicks.
 
Before ''Tekken 6'', the move rarely could be fully used by Jin/Devil Jin or Kazuya as the first hit knocked down the opponent and as result the first low kick would miss, but the rest of the string would connect, and if the first hit was instead blocked while standing, the second hit would connect and knock the opponent off their feet, leaving them vulnerable to the final kicks.

Revision as of 23:01, 15 April 2021


The Roundhouse to Triple Spin Kicks (螺旋幻魔脚, Rasen Genma Kyaku) translated as Phantom Demon Spiral Kick is a move possessed by Kazuya Mishima (and Devil Kazuya} since Tekken 2, and is later used by Jin Kazama until Tekken Tag Tournament, Devil Jin until Tekken 6 before it was replaced by Samsara, and Angel in Tekken Tag Tournament. However, ever since Jin stopped using the move since Tekken 4 and as of Tekken 6: Bloodline Rebellion onward, Devil Jin and Angel lost their u/f variation, but the former can still perform it in one of his 10-hit combos.

Before Tekken 6, the move rarely could be fully used by Jin/Devil Jin or Kazuya as the first hit knocked down the opponent and as result the first low kick would miss, but the rest of the string would connect, and if the first hit was instead blocked while standing, the second hit would connect and knock the opponent off their feet, leaving them vulnerable to the final kicks. Also, the move could be interrupted by blocking the low hit string of the move. However, since the revamp of this move in Tekken 6, where it also became unique to Kazuya, the move's hits cannot be interrupted by blocking.

When to use

Being a move with a successive amount of multiple hits, the roundhouse kicks are a good choice for amateur players who wish to inflict a respectable amount of damage to their opponents. However, during high-level play the roundhouse kicks can be very predictable due to its speed and obvious pattern, meaning this move is used only as a combo finisher against large characters like King, Armor King, Jacks, Kuma/Panda.

Trivia

  • As the name implies, this move is essentially a chain of spinning kicks. The first kick hits high while the next two are low-hitting, and finally the last kick hits mid. This move, along with the Tsunami Kick, were probably inspired by the Street Fighter series, where Ryu, Ken, and Akuma perform a similar move, albeit with different properties.
  • The last two hits are the same as Devil Jin's animation for the Spinning Demon.
  • This move animation is a Rising Sun and a Spinning Demon combined (Devil Jin variant).
  • While the full combo did not exist until Tekken 2, the first two hits were used by both Kazuya and Heihachi as their u/f+4,4 since the first game. Heihachi would only keep the two hits until Tekken 5 and this would be listed as Rising Sun.