This article is about the first game in the series. For the series itself, see here. For the movie of the same name based on the games released in 2010, see here.

Tekken (鉄拳? lit. Iron Fist) also known as Tekken 1 is a fighting game and is the first in the series of the same name. It was first released in 1994 in arcades and later in 1995 on the PlayStation and was included in Tekken 5's arcade history mode. In 2011, it was released for the Playstation 3, Playstation Portable and Playstation Vita via the Playstation Network. It was developed and published by Namco.


A worldwide martial arts tournament is nearing its finale, with a large purse of prize money awarded to the fighter who can defeat Heihachi Mishima in the final round of the competition. The contest is sponsored by the giant financial group, the Mishima Zaibatsu. There are eight fighters that remain after winning death matches all over the world, with the winner of the tournament receiving The King of the Iron Fist title. Only one will have the chance to defeat Heihachi and take home the prize money and fame. The player is initially able to select one of those eight fighters, each one having their own personal reasons for entering the tournament aside from the prize money.

Kazuya Mishima is the main character. Heihachi's biological son, he was thrown into a ravine by his tyrannical father when he was five years old. Heihachi, believing his son was too weak to ever inherit his conglomerate, decided that if he were truly strong enough, he would be able to survive the fall and climb back up. Kazuya barely survived a fall that left him with the scar prominently visible on his chest. Fueled by hatred for his father, he enters the tournament to exact his revenge.

Although all playable characters in Tekken have their own ending upon completion of their particular scenario, depicting events following the tournament as if they were the one victorious, it became a staple in later Tekken games of having only one character's ending as the true canonical one, and the following sequel's storyline is based on what happened after that particular ending.


Tekken is one of the earliest 3D fighting game franchises, with the first game applying many of the concepts found in Virtua Fighter by Sega.

As with many fighting games, players choose a character from a lineup and engage in hand-to-hand combat with an opponent.

Tekken differs from other hand-to-hand fighting games in some ways. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as a strong punch or weak kick. Tekken, however, dedicates a button to each limb of the fighter, making learning special attacks more of an intuitive process. The player could watch the animation on screen and figure out the appropriate command: if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick, or a similar variation.

Traditional fighting games, such as Street Fighter, involve inputting commands as rapidly and accurately as possible, whereas Tekken slows the action down, emphasizing rhythm, strategy, and deception over speed.


List of moves by character that can be performed in Tekken.

See: Tekken Move Lists


Starting characters
Kazuya Mishima
Marshall Law
Michelle Chang
Nina Williams
Paul Phoenix
Unlockable characters
Anna Williams
Armor King
Devil (acts as a costume swap of Kazuya Mishima)
Heihachi Mishima (final boss)
Lee Chaolan
Prototype Jack
Wang Jinrei


Angkor Wat
King George Island
Marine Stadium
Monument Valley






  • This Tekken game is notable for having these distinctions:
    • All of the arenas are located outdoors.
    • This is the only game where Nina Williams fights barefoot.
    • The sub-bosses and the final boss do not have endings.
    • Identical music is used for every character's ending.
    • The arcade mode is faithful to the original arcade game, allowing the player to achieve a time record with no need for default game settings.
    • The only game where the unlockable characters do not have endings.
  • Devil Kazuya is unlockable by beating the Galaga mini-game that is playable before the actual game loads up.
  • Originally Tekken was to be titled "Rave War" but the development team later renamed the game Tekken. The original name is homaged in one of Marshall Law's attack strings ("Rave War Combo"; f+2,2,2, and Quick Rave War, 2,2). The name Rave War is also featured on one of the cars in the arcade version of Ridge Racer, which was released one year earlier.
  • Marshall Law's son Forest Law and wife Mrs. Law can both be seen in Yoshimitsu's ending.
    • This is the first time Forest Law appeared, he is seen as a child in the ending.
    • The child version of Forest Law is wearing a white tank top and yellow pants.
  • Marshall Law was originally going to be called Dragon. In the arcade version, a voice clip of the announcer saying "Law the Dragon" still exists in the data but is never heard. The sound clip is used in-game but is cut off early to only say "Law". The PlayStation and Tekken 5 Arcade History versions use recorded sound effects thus does not have the unused portion.
  • King's ending features real digitized children, a technique which would later be used again in his Tekken 2 ending.
  • In the PlayStation version, the Stadium stage has a big screen in the background reflecting the fight.
  • If a memory card with completed Tekken save data is inserted and the Tekken 3 disc is inserted (with theater mode unlocked), the player can view the endings for Tekken and listen to the game's soundtrack in the theater's 'Jukebox' menu; this also works for Tekken 2.
  • In Jack's ending video, the machine connected to Jack is named System 11, which is the name of the arcade hardware used in both Tekken and Tekken 2.
  • With the exception of Wang, the boss characters' voices are identical to other characters.
  • In the arcade version, after selecting a fighter, their facial expressions would change, similar to Virtua Fighter.
    • Yoshimitsu and Kunimitsu share the same character select animation.
  • Each stage's background music, with the exception of the Venezia stage, would later be recycled in Tekken 2. Some tracks also made a comeback in Tekken 4 (also TTT2 and TK7), including Venezia.
  • The intro featuring Kazuya has remixed music in the PlayStation version, but cannot be changed to the original arcade music unlike the arcade intro in Tekken 2.
  • If Heihachi Mishima is selected, he must fight all of the sub-bosses; the characters fought are in a specific order: Kunimitsu, Kuma, Wang Jinrei, Ganryu, Lee Chaolan, Prototype Jack, Armor King, Anna Williams, and Devil Kazuya.
  • The player can listen to all of the game's music with a CD player.
  • The cover has a blue figure in addition to the eight default playable characters. Based on certain artwork showing more of the cover, it would appear to be a version of Prototype Jack.
  • In the PlayStation version, due to weaker system specs, the character animations on the character select were removed and their still character images are either the beginning or end of them, with the exception of Heihachi Mishima, who has a slightly different image. Additonally, the only boss characters to have their names announced are Wang, Lee, and Heihachi. Armor King, Prototype Jack, and Devil Kazuya use the same samples as their default characters, King, Jack, and Kazuya Mishima respectively. With other characters, the announcer simply says You Win.
  • Paul Phoenix is the only character in the game to not have a clone as a boss, although a few of his moves are shared with other bosses, notably Phoenix Smasher, Hammer Punch to Power Punch and Double Hop Kick High.
  • Yoshimitsu and Kunimitsu share the same winning poses.
  • Anna Williams, Armor King, Ganryu, Heihachi Mishima, Kuma, Lee Chaolan, Prototype Jack, and Wang Jinrei only have one win pose instead of two.
  • The arcade version only has the eight default characters selectable, with the bosses only being CPU players, similar to Street Fighter II: The World Warrior.
  • The arcade version has different costumes for King, Law and Ganryu which are not available on the PlayStation version: King's second costume has a white shirt and red pants instead of a blue shirt and white pants; Law's first costume is entirely yellow with 03 DRAGON on the back (Dragon is a leftover from his pre-production name) and Ganryu's only costume consists of black shorts.
  • The arcade version only has one costume for the boss characters, the second (kick button) costume being exclusive to the PlayStation version.
  • The arcade version has significantly less moves for the bosses, with most boss characters having almost identical movesets to the selectable characters, with only a handful of extra moves borrowed from other fighters. Ganryu is the only boss character in the arcade version to have a unique move, namely his Open Palm Combo.
  • This is the only game in the classic PlayStation trilogy to not have character-represented stages.

See Also

External Links


Community content is available under CC-BY-SA unless otherwise noted.