Tekken (鉄拳? lit. Iron Fist), also known retrospectively as Tekken 1, is a fighting game and is the first in what would become the Tekken series and franchise. It was first released in 1994 in arcades and was soon ported to the PlayStation home console; in later years it was included in Tekken 5's arcade history mode and in 2011 was released for the Playstation 3, Playstation Portable and Playstation Vita via the Playstation Network. Tekken was developed and published by Namco as one of the earliest fully 3D fighting games, coming a year after rival SEGA's Virtua Fighter. Tekken was succeeded a year later by a sequel, Tekken 2.
A worldwide martial arts tournament is nearing its finale, with a large purse of prize money awarded to the fighter who can defeat Heihachi Mishima in the final round of the competition. The contest is sponsored by the giant financial group, the Mishima Zaibatsu. There are eight fighters that remain after winning death matches all over the world, with the winner of the tournament receiving The King of the Iron Fist title. Only one will have the chance to defeat Heihachi and take home the prize money and fame. The player is initially able to select one of those eight fighters, each one having their own personal reasons for entering the tournament aside from the prize money.
Kazuya Mishima is the main character. Heihachi's biological son, he was thrown into a ravine by his tyrannical father when he was five years old. Heihachi, believing his son was too weak to ever inherit his conglomerate, decided that if he were truly strong enough, he would be able to survive the fall and climb back up. Kazuya barely survived a fall that left him with the scar prominently visible on his chest. Fueled by hatred for his father, he enters the tournament to exact his revenge.
The game's true ending culminates in a climactic battle between Kazuya and Heihachi, ultimately leading to Kazuya's final victory. Taking his father to very same cliff he was tossed off in his childhood, Kazuya exacts revenge by dropping his father down the cliff.
A large scale martial arts tournament is being held on the world stage. This tournament was eventually called "The King of Iron Fist Tournament" because only those with the strongest iron fist or "Tekken" stand at the top. Along with rumors that it was sponsored by a huge conglomerate, it was also reported that everyone had a surprisingly huge winning prize, and all kinds of fighters were invited to participate. It is reported that the Mishima Zaibatsu, a large conglomerate, is hosting the tournament, and that the prize money is surprisingly large, enticing many different fighters. Eight fighters have survived the preliminary death matches across the globe. However, not every fighter seeks the title of strongest... With so many thoughts swirling around, the mysterious "King of Iron Fist Tournament" is about to reach it's climax, but who among these fighters is the strongest? And just what is the true purpose of this tournament...?!
Tekken was one of the earliest 3D animated fighting games, applying many of the concepts found in Virtua Fighter by Sega. As with Virtua Fighter 2 released around the same time, Tekken was also among the very first 3D animated console video games running at 60 frames per second (except the PAL region release, which was limited to 50 frames per second).
As with many fighting games, players choose a character from a lineup and engage in hand-to-hand combat with an opponent. Tekken differs from other hand-to-hand fighting games in some ways. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as a strong punch or weak kick. Tekken, however, dedicates a button to each limb of the fighter, making learning special attacks more of an intuitive process. The player could watch the animation on screen and figure out the appropriate command: if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick, or a similar variation.
Traditional fighting games, such as the Street Fighter series, involve inputting commands as rapidly and accurately as possible, whereas Tekken slows the action down, emphasizing rhythm, strategy, and deception over speed.
List of moves by character that can be performed in Tekken.
See: Tekken Move Lists
|Character||Condition to unlock|
|Anna Williams||Beating Arcade Mode with Nina Williams.|
|Armor King||Beating Arcade Mode with King.|
|Ganryu||Beating Arcade Mode with Yoshimitsu.|
|Kuma||Beating Arcade Mode with Paul Phoenix.|
|Kunimitsu||Beating Arcade Mode with Michelle Chang.|
|Lee Chaolan||Beating Arcade Mode with Kazuya Mishima.|
|Prototype Jack||Beating Arcade Mode with Jack.|
|Wang Jinrei||Beating Arcade Mode with Marshall Law.|
|Heihachi Mishima||Beat Arcade Mode in under 5 Minutes 30 Seconds, without losing a single battle.|
|Devil||Beat all 8 stages of the Galaga loading screen.|
- This Tekken game is notable for having these distinctions:
- All of the arenas are located outdoors.
- This is the only game where Nina Williams fights barefoot.
- The sub-bosses and the final boss do not have endings.
- Identical music is used for every character's ending.
- The arcade mode is faithful to the original arcade game, allowing the player to achieve a time record with no need for default game settings.
- The only game where the unlockable characters do not have endings.
- Devil Kazuya is unlockable by beating the Galaga mini-game that is playable before the actual game loads up.
- Originally Tekken was to be titled "Rave War" but the development team later renamed the game Tekken. The original name is homaged in one of Marshall Law's attack strings ("Rave War Combo"; f+2,2,2, and Quick Rave War, 2,2). The name Rave War is also featured on one of the cars in the arcade version of Ridge Racer, which was released one year earlier.
- Marshall Law's son Forest Law and wife Mrs. Law can both be seen in Yoshimitsu's ending.
- This is the first time Forest Law appeared, he is seen as a child in the ending.
- The child version of Forest Law is wearing a white tank top and yellow pants.
- Marshall Law was originally going to be called Dragon. In the arcade version, a voice clip of the announcer saying "Law the Dragon" still exists in the data but is never heard. The sound clip is used in-game but is cut off early to only say "Law". The PlayStation and Tekken 5 Arcade History versions use recorded sound effects thus does not have the unused portion.
- King's ending features real digitized children, a technique which would later be used again in his Tekken 2 ending.
- In the PlayStation version, the Stadium stage has a big screen in the background reflecting the fight. The image duplication effect would later be reused in Tekken 2 for the Mirror Darkness stage.
- If a memory card with completed Tekken save data is inserted and the Tekken 3 disc is inserted (with theater mode unlocked), the player can view the endings for Tekken and listen to the game's soundtrack in the theater's 'Jukebox' menu; this also works for Tekken 2.
- In Jack's ending video, the machine connected to Jack is named System 11, which is the name of the arcade hardware used in both Tekken and Tekken 2.
- With the exception of Wang, the boss characters' voices are identical to other characters.
- Kazuya Mishima and Lee Chaolan (with some voice clips)
- King, Armor King, Kuma
- Yoshimitsu and Kunimitsu
- Nina Williams and Anna Williams
- Jack, Prototype Jack, Ganryu, and Heihachi Mishima
- The reason for this is because Namco did not have enough money to hire different voice actors to voice the boss characters & decided to keep the voice actors they have available.
- Additionally, Marshall Law, Paul Phoenix, & Michelle Chang are the only characters where the boss characters do not share their voices.
- In the arcade version, after selecting a fighter, their facial expressions would change, similar to Virtua Fighter.
- In the PlayStation version, due to weaker system specs, the character animations on the character select were removed and their still character images are either the beginning or end of them, with the exception of Heihachi Mishima, who has a slightly different image.
- Yoshimitsu and Kunimitsu share the same character select animation.
- Each stage's background music would be recycled in some of the later games.
- In Tekken 2, with the exception of the Venezia stage, every other stage BGM was included as a soundtrack for the boss characters when playing in 2P mode (although the Venezia soundtrack was included in the Tekken 2 Strike Fighting Vol.1 OST).
- Some tracks also made a comeback in Tekken 4, Tekken Tag Tournament 2 and Tekken 7.
- The intro featuring Kazuya has remixed music in the PlayStation version, but cannot be changed to the original arcade music unlike the arcade intro in Tekken 2.
- If Heihachi Mishima is selected, he must fight all of the sub-bosses; the characters fought are in a specific order: Kunimitsu, Kuma, Wang Jinrei, Ganryu, Lee Chaolan, Prototype Jack, Armor King, Anna Williams, and Devil Kazuya.
- The player can listen to all of the game's music with a CD player.
- The cover has a blue figure in addition to the eight default playable characters. Based on certain artwork showing more of the cover, it would appear to be a version of Prototype Jack.
- The only boss characters to have their names announced are Wang, Lee, and Heihachi. Armor King, Prototype Jack, and Devil Kazuya are announced as King, Jack, and Kazuya Mishima respectively. With other characters, the announcer simply says You Win.
- Paul Phoenix is the only character in the game to not have a clone as a boss, although some of his moves are shared with other bosses, namely Phoenix Smasher, Hammer Punch, Hammer Punch to Power Punch, Double Hop Kick High, Double Hop Kick Low and Triple Kick Combo.
- Yoshimitsu and Kunimitsu share the same winning poses.
- Anna Williams, Armor King, Ganryu, Heihachi Mishima, Kuma, Lee Chaolan, Prototype Jack, and Wang Jinrei only have one win pose instead of two.
- The arcade version only has the eight default characters selectable, with the bosses only being CPU players, similar to Street Fighter II: The World Warrior.
- The arcade version has different costumes for King, Law and Ganryu which are not available on the PlayStation version: King's second costume has a white shirt and red pants instead of a blue shirt and white pants; Law's first costume is entirely yellow with 03 IRON FIST on the back and Ganryu's only costume consists of black shorts.
- The arcade version only has one costume for the boss characters, the second (kick button) costume being exclusive to the PlayStation version.
- The arcade version has significantly less moves for the bosses, with most boss characters having almost identical movesets to the selectable characters, with only a handful of extra moves borrowed from other fighters. Ganryu is the only boss character in the arcade version to have a unique move, namely his Open Palm Combo.
- This is the only game in the classic PlayStation trilogy to not have character-represented stages.
- In the 1996 Filipino movie Batang Z, one of the players playing the first game who played as Michelle Chang battling against King I who knocks her out with one jumping kick and was briefly watched by the protagonist Umpoy portrayed by former child actor Tom Taus.
- ^ Though in some games the canonical ending is spread across a number of endings, as in Tekken 4, and frequently other endings are also confirmed to be canonical or to influence canon.
- ^ Original text: 全世界を舞台にした、大規模な格闘技大会が開催された。至上最強の拳「鉄拳」を持つ者を決定するこの大会は、いつしか「The King of Iron Fist Tournament」と呼ばれるようになっていた。巨大財閥「三島財閥』の主催である事と、誰もが驚くほどの莫大な優勝賞金額であることが伝えられ、ありとあらゆる格闘家がこぞって参加した。世界各地での死闘に勝ち残った格闘家は8名。しかし、彼らが望むのは必ずしも最強の座ではなかった・・・。さまざまな思いが渦巻く中、謎の格闘大会「The King of Iron Fist Tournament」はクライマックスを迎えようとしていた世界の格闘家の頂点に立つのは果たして誰か? そして、この大会の真の目的とは・・・・・・!?