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Tekkenballmenu

Tekken Ball character select screen in Tekken 3.

Tekken Ball is a minigame that first featured in Tekken 3. The mode returned in the Wii U edition of Tekken Tag Tournament 2, and in Tekken 8. The aim of the minigame is to deplete the opponent's health bar, either by landing the ball on the ground of the opponent's half of the arena or striking the opponent with the ball.

A ball can be "charged" to deal more damage, with the strength of charge increasing with each strike of the ball. The higher the charge of the ball, the faster it moves and the more damage it deals until, at full charge, the ball catches fire and burns the player it hits to deal a large amount of damage. The strength of charge on the ball is displayed in a meter at the bottom of the screen. Damage dealt also depends on the ball used: there are three types of ball to choose from, with each dealing varying amounts of damage to the opponent.

Tekken 3[]

In Tekken 3, Tekken Ball mode is only available when True Ogre is unlocked and takes place in Beach Island, Gon's stage. Unblockable moves, throws, and light hits like jabs, will display a ! mark and cause no damage, while the latter two can be used to launch a ball into the air for a free follow-up. If the opponent is hit directly by a move or is thrown, no damage is done, however it can still cause the opponent to miss the ball. If an opponent is thrown to the opposite side of their field, the game will automatically force them back to their side. This can also cause unintended reactions as the game tries to readjust the players. [1]

The player starts by choosing the match ball from three different balls:

  • Beach Ball (Beginner): This ball does 60% of the damage of an attack used. So if the player hits the ball with an attack that usually does 25 points of damage, then the ball will only keep 15 points of damage.
  • Gum Ball (Expert): This time the ball does 80% of the damage of an attack used.
  • Iron Ball (Grandmaster): with this ball the damage of an attack used is 100%. There is no deduction of damage points.

Tekken Tag Tournament 2[]

The mode is only available in the Wii U edition and can be played solo or versus local. It can take place in three stages: Eternal Paradise, Arena, or Sakura Schoolyard.

At the start of the game, the player has the choice between three different levels:

  • Normal Challenge: Recommended for beginners, the ball used is described as standard.
  • Hard Challenge: Described as suitable for intermediate players, this level uses a ball with slightly higher damage.
  • Devil Challenge: Deals the most damage, this level is made for experienced players.

The Normal level is the level available initially, the others must be unlocked.

Tekken 8[]

All damage, including scenarios that would deal chip or recoverable damage, in Tekken Ball is non-recoverable unlike the main mode, and performing a Tornado on the ball will propel it upwards before it homes in on the opponent's current location. The ball no longer counts as a dummy when hit, meaning moves like Hunting Hawk will fail when performed on the ball. If an opponent is struck by the ball, they will suffer the standing property of the move that last hit them. This also includes properties from a Counter Hit.

Players are able to utilize Rage by using a new mechanic referred to as Rage Bursts, where, rather than performing a Rage Art, the character will release a burst of energy which propels the ball away from them. In this state, the ball will track and follow the opponent.

Unlike Tekken 3, it is not possible to grab an opponent, and balls are now purely aesthetic, providing only changes in sound and K.O. effects, with the damage level set manually instead. Additionally, the mode also goes back to fighting in only one, infinite stage. While there is online battle for Tekken Ball, it can only be accessed through the Tekken Fight Lounge, and not through the main menu.

Background Music[]

Tekken Tag Tournament 2[]

If Sakura Schoolyard is the selected stage, its usual theme does not play. Instead, it is replaced with a song entitled "Highschool Love!", which can be found on the Tekken Tag Tournament 2 Original Sound Track Plus.

Tekken_Tag_Tournament_2_OST-_Highschool_love!

Tekken Tag Tournament 2 OST- Highschool love!

Tekken 8[]

The BGM is entitled "Our Tekken Ball".

Gallery[]

Videos[]

Screenshots[]

Trivia[]

Tekken 3[]

The first game is always against the guest character Gon, who will be unlocked by defeating him.

  • The most powerful move which can charge the ball in a single hit is King's Deadly Boomerang, at 60 damage (Iron Ball).
    • The weakest move is Bronze Fist, at 1 damage (Beach Ball and Gum Ball), or 2 damage (Iron Ball).
    • The ball catches on fire when it reaches 100 damage.
  • Not all moves will charge the ball even if they hit, for example basic punches and kicks e.g. Yoshimitsu's Oni Kick.
    • Some special moves also do not charge the ball, for example Jin's Electric Wind God Fist and regular Wind God Fist.
    • If Yoshimitsu's sword comes into contact with the ball it will be destroyed, which will count as hitting the ground.
  • If the ball hits the ground outside of the safe area, it inflicts 30 damage, irrespective of the ball type.
    • The ball also retains its previous charge value when respawned.
  • A charged ball inflicts guard damage, even if guard damage is disabled.

Tekken Tag Tournament 2[]

  • It is possible to choose the duration of the rounds, the number of rounds and the difficulty, in addition to the ball.
  • When the player gives the maximum damage to the ball and the damage bar is full, the sounds change when the character hits it and a yellow and orange effect appears.

Tekken 8[]

  • The new Rage Burst mechanic available in this iteration of Tekken Ball uses the same animation as Devil Jin's Imperial Wrath.
  • During launch, the Shotgun Item Move was infamously known for being able to push[2] the ball far out of an opponent's range. This was stealth nerfed in Patch 1.06.01, and the Shotgun only barely pushes the ball.

References[]

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